skia2/gm/strokes.cpp
commit-bot@chromium.org e0e7cfe44b Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 20:09:12 +00:00

251 lines
7.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkRandom.h"
#define W 400
#define H 400
#define N 50
static const SkScalar SW = SkIntToScalar(W);
static const SkScalar SH = SkIntToScalar(H);
static void rnd_rect(SkRect* r, SkPaint* paint, SkLCGRandom& rand) {
SkScalar x = rand.nextUScalar1() * W;
SkScalar y = rand.nextUScalar1() * H;
SkScalar w = rand.nextUScalar1() * (W >> 2);
SkScalar h = rand.nextUScalar1() * (H >> 2);
SkScalar hoffset = rand.nextSScalar1();
SkScalar woffset = rand.nextSScalar1();
r->set(x, y, x + w, y + h);
r->offset(-w/2 + woffset, -h/2 + hoffset);
paint->setColor(rand.nextU());
paint->setAlpha(0xFF);
}
class StrokesGM : public skiagm::GM {
public:
StrokesGM() {}
protected:
virtual SkString onShortName() {
return SkString("strokes_round");
}
virtual SkISize onISize() {
return SkISize::Make(W, H*2);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(9)/2);
for (int y = 0; y < 2; y++) {
paint.setAntiAlias(!!y);
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(0, SH * y);
canvas->clipRect(SkRect::MakeLTRB(
SkIntToScalar(2), SkIntToScalar(2)
, SW - SkIntToScalar(2), SH - SkIntToScalar(2)
));
SkLCGRandom rand;
for (int i = 0; i < N; i++) {
SkRect r;
rnd_rect(&r, &paint, rand);
canvas->drawOval(r, paint);
rnd_rect(&r, &paint, rand);
canvas->drawRoundRect(r, r.width()/4, r.height()/4, paint);
rnd_rect(&r, &paint, rand);
}
}
}
private:
typedef skiagm::GM INHERITED;
};
class Strokes2GM : public skiagm::GM {
SkPath fPath;
public:
Strokes2GM() {
SkLCGRandom rand;
fPath.moveTo(0, 0);
for (int i = 0; i < 13; i++) {
SkScalar x = rand.nextUScalar1() * (W >> 1);
SkScalar y = rand.nextUScalar1() * (H >> 1);
fPath.lineTo(x, y);
}
}
protected:
virtual SkString onShortName() {
return SkString("strokes_poly");
}
virtual SkISize onISize() {
return SkISize::Make(W, H*2);
}
static void rotate(SkScalar angle, SkScalar px, SkScalar py, SkCanvas* canvas) {
SkMatrix matrix;
matrix.setRotate(angle, px, py);
canvas->concat(matrix);
}
virtual void onDraw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(9)/2);
for (int y = 0; y < 2; y++) {
paint.setAntiAlias(!!y);
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(0, SH * y);
canvas->clipRect(SkRect::MakeLTRB(SkIntToScalar(2),
SkIntToScalar(2),
SW - SkIntToScalar(2),
SH - SkIntToScalar(2)));
SkLCGRandom rand;
for (int i = 0; i < N/2; i++) {
SkRect r;
rnd_rect(&r, &paint, rand);
rotate(SkIntToScalar(15), SW/2, SH/2, canvas);
canvas->drawPath(fPath, paint);
}
}
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkRect inset(const SkRect& r) {
SkRect rr(r);
rr.inset(r.width()/10, r.height()/10);
return rr;
}
class Strokes3GM : public skiagm::GM {
static void make0(SkPath* path, const SkRect& bounds, SkString* title) {
path->addRect(bounds, SkPath::kCW_Direction);
path->addRect(inset(bounds), SkPath::kCW_Direction);
title->set("CW CW");
}
static void make1(SkPath* path, const SkRect& bounds, SkString* title) {
path->addRect(bounds, SkPath::kCW_Direction);
path->addRect(inset(bounds), SkPath::kCCW_Direction);
title->set("CW CCW");
}
static void make2(SkPath* path, const SkRect& bounds, SkString* title) {
path->addOval(bounds, SkPath::kCW_Direction);
path->addOval(inset(bounds), SkPath::kCW_Direction);
title->set("CW CW");
}
static void make3(SkPath* path, const SkRect& bounds, SkString* title) {
path->addOval(bounds, SkPath::kCW_Direction);
path->addOval(inset(bounds), SkPath::kCCW_Direction);
title->set("CW CCW");
}
static void make4(SkPath* path, const SkRect& bounds, SkString* title) {
path->addRect(bounds, SkPath::kCW_Direction);
SkRect r = bounds;
r.inset(bounds.width() / 10, -bounds.height() / 10);
path->addOval(r, SkPath::kCW_Direction);
title->set("CW CW");
}
static void make5(SkPath* path, const SkRect& bounds, SkString* title) {
path->addRect(bounds, SkPath::kCW_Direction);
SkRect r = bounds;
r.inset(bounds.width() / 10, -bounds.height() / 10);
path->addOval(r, SkPath::kCCW_Direction);
title->set("CW CCW");
}
public:
Strokes3GM() {}
protected:
virtual SkString onShortName() {
return SkString("strokes3");
}
virtual SkISize onISize() {
return SkISize::Make(W, H*2);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint origPaint;
origPaint.setAntiAlias(true);
origPaint.setStyle(SkPaint::kStroke_Style);
SkPaint fillPaint(origPaint);
fillPaint.setColor(SK_ColorRED);
SkPaint strokePaint(origPaint);
strokePaint.setColor(0xFF4444FF);
void (*procs[])(SkPath*, const SkRect&, SkString*) = {
make0, make1, make2, make3, make4, make5
};
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
SkRect bounds = SkRect::MakeWH(SkIntToScalar(50), SkIntToScalar(50));
SkScalar dx = bounds.width() * 4/3;
SkScalar dy = bounds.height() * 5;
for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
SkPath orig;
SkString str;
procs[i](&orig, bounds, &str);
canvas->save();
for (int j = 0; j < 13; ++j) {
strokePaint.setStrokeWidth(SK_Scalar1 * j * j);
canvas->drawPath(orig, strokePaint);
canvas->drawPath(orig, origPaint);
SkPath fill;
strokePaint.getFillPath(orig, &fill);
canvas->drawPath(fill, fillPaint);
canvas->translate(dx + strokePaint.getStrokeWidth(), 0);
}
canvas->restore();
canvas->translate(0, dy);
}
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* F0(void*) { return new StrokesGM; }
static skiagm::GM* F1(void*) { return new Strokes2GM; }
static skiagm::GM* F2(void*) { return new Strokes3GM; }
static skiagm::GMRegistry R0(F0);
static skiagm::GMRegistry R1(F1);
static skiagm::GMRegistry R2(F2);