skia2/include/images/SkImageRef.h
commit-bot@chromium.org 8b0e8ac5f5 Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer  -> SkOrderedReadBuffer
SkFlattenableReadBuffer  -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
  - code is simpler, names are less wordy
  - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
  - write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical.  You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-30 18:58:24 +00:00

105 lines
3.5 KiB
C++

/*
* Copyright 2008 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageRef_DEFINED
#define SkImageRef_DEFINED
#include "SkPixelRef.h"
#include "SkBitmap.h"
#include "SkImageDecoder.h"
#include "SkString.h"
class SkImageRefPool;
class SkStreamRewindable;
// define this to enable dumping whenever we add/remove/purge an imageref
//#define DUMP_IMAGEREF_LIFECYCLE
class SkImageRef : public SkPixelRef {
public:
/** Create a new imageref from a stream. NOTE: the stream is not copied, but
since it may be accessed from another thread, the caller must ensure
that this imageref is the only owner of the stream. i.e. - sole
ownership of the stream object is transferred to this imageref object.
@param stream The stream containing the encoded image data. This may be
retained (by calling ref()), so the caller should not
explicitly delete it.
@param config The preferred config of the decoded bitmap.
@param sampleSize Requested sampleSize for decoding. Defaults to 1.
*/
SkImageRef(const SkImageInfo&, SkStreamRewindable*, int sampleSize = 1,
SkBaseMutex* mutex = NULL);
virtual ~SkImageRef();
/** this value is passed onto the decoder. Default is true
*/
void setDitherImage(bool dither) { fDoDither = dither; }
/** Return true if the image can be decoded. If so, and bitmap is non-null,
call its setConfig() with the corresponding values, but explicitly will
not set its pixels or colortable. Use SkPixelRef::lockPixels() for that.
If there has been an error decoding the bitmap, this will return false
and ignore the bitmap parameter.
*/
bool getInfo(SkBitmap* bm);
/** Return true if the image can be decoded and is opaque. Calling this
method will decode and set the pixels in the specified bitmap and
sets the isOpaque flag.
*/
bool isOpaque(SkBitmap* bm);
SkImageDecoderFactory* getDecoderFactory() const { return fFactory; }
// returns the factory parameter
SkImageDecoderFactory* setDecoderFactory(SkImageDecoderFactory*);
protected:
/** Override if you want to install a custom allocator.
When this is called we will have already acquired the mutex!
*/
virtual bool onDecode(SkImageDecoder* codec, SkStreamRewindable*, SkBitmap*,
SkBitmap::Config, SkImageDecoder::Mode);
/* Overrides from SkPixelRef
When these are called, we will have already acquired the mutex!
*/
virtual bool onNewLockPixels(LockRec*) SK_OVERRIDE;
// override this in your subclass to clean up when we're unlocking pixels
virtual void onUnlockPixels() SK_OVERRIDE {}
SkImageRef(SkReadBuffer&, SkBaseMutex* mutex = NULL);
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
SkBitmap fBitmap;
private:
SkStreamRewindable* setStream(SkStreamRewindable*);
// called with mutex already held. returns true if the bitmap is in the
// requested state (or further, i.e. has pixels)
bool prepareBitmap(SkImageDecoder::Mode);
SkImageDecoderFactory* fFactory; // may be null
SkStreamRewindable* fStream;
int fSampleSize;
bool fDoDither;
bool fErrorInDecoding;
friend class SkImageRefPool;
SkImageRef* fPrev, *fNext;
size_t ramUsed() const;
typedef SkPixelRef INHERITED;
};
#endif