skia2/include/gpu/GrContext.h
commit-bot@chromium.org dcb8ef9e86 Implement text rendering with NVPR
Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying large
chunks of code from GrBitmapTextContext (drawText) and
GrDistanceFieldTextContext (drawPosText).

The drawing is implemented with "instanced" path drawing
functions.

Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which
text renderer is optimal can be made only with the internal
implementation-specific information of the context.

R=jvanverth@google.com, bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/196133014

git-svn-id: http://skia.googlecode.com/svn/trunk@13962 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-27 11:26:10 +00:00

1090 lines
42 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContext_DEFINED
#define GrContext_DEFINED
#include "GrClipData.h"
#include "GrColor.h"
#include "GrPaint.h"
#include "GrPathRendererChain.h"
#include "GrPoint.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
#include "SkMatrix.h"
#include "SkTypes.h"
class GrAARectRenderer;
class GrAutoScratchTexture;
class GrDrawState;
class GrDrawTarget;
class GrEffect;
class GrFontCache;
class GrGpu;
class GrIndexBuffer;
class GrIndexBufferAllocPool;
class GrInOrderDrawBuffer;
class GrOvalRenderer;
class GrPath;
class GrPathRenderer;
class GrResourceEntry;
class GrResourceCache;
class GrStencilBuffer;
class GrTestTarget;
class GrTextContext;
class GrTextureParams;
class GrVertexBuffer;
class GrVertexBufferAllocPool;
class GrSoftwarePathRenderer;
class SkStrokeRec;
class SK_API GrContext : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(GrContext)
/**
* Creates a GrContext for a backend context.
*/
static GrContext* Create(GrBackend, GrBackendContext);
virtual ~GrContext();
/**
* The GrContext normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the context that the state was modified and it should resend. Shouldn't
* be called frequently for good performance.
* The flag bits, state, is dpendent on which backend is used by the
* context, either GL or D3D (possible in future).
*/
void resetContext(uint32_t state = kAll_GrBackendState);
/**
* Callback function to allow classes to cleanup on GrContext destruction.
* The 'info' field is filled in with the 'info' passed to addCleanUp.
*/
typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
/**
* Add a function to be called from within GrContext's destructor.
* This gives classes a chance to free resources held on a per context basis.
* The 'info' parameter will be stored and passed to the callback function.
*/
void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
CleanUpData* entry = fCleanUpData.push();
entry->fFunc = cleanUp;
entry->fInfo = info;
}
/**
* Abandons all GPU resources, assumes 3D API state is unknown. Call this
* if you have lost the associated GPU context, and thus internal texture,
* buffer, etc. references/IDs are now invalid. Should be called even when
* GrContext is no longer going to be used for two reasons:
* 1) ~GrContext will not try to free the objects in the 3D API.
* 2) If you've created GrResources that outlive the GrContext they will
* be marked as invalid (GrResource::isValid()) and won't attempt to
* free their underlying resource in the 3D API.
* Content drawn since the last GrContext::flush() may be lost.
*/
void contextLost();
/**
* Similar to contextLost, but makes no attempt to reset state.
* Use this method when GrContext destruction is pending, but
* the graphics context is destroyed first.
*/
void contextDestroyed();
/**
* Frees GPU created by the context. Can be called to reduce GPU memory
* pressure.
*/
void freeGpuResources();
/**
* Returns the number of bytes of GPU memory hosted by the texture cache.
*/
size_t getGpuTextureCacheBytes() const;
/**
* Returns the number of resources hosted by the texture cache.
*/
int getGpuTextureCacheResourceCount() const;
/**
* Creates a new text rendering context that is optimal for the
* render target and the context. Caller assumes the ownership
* of the returned object. The returned object must be deleted
* before the context is destroyed.
*/
GrTextContext* createTextContext(GrRenderTarget*,
const SkDeviceProperties&);
///////////////////////////////////////////////////////////////////////////
// Textures
/**
* Creates a new entry, based on the specified key and texture and returns it. The caller owns a
* ref on the returned texture which must be balanced by a call to unref.
*
* @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
* @param desc Description of the texture properties.
* @param cacheID Cache-specific properties (e.g., texture gen ID)
* @param srcData Pointer to the pixel values.
* @param rowBytes The number of bytes between rows of the texture. Zero
* implies tightly packed rows.
* @param cacheKey (optional) If non-NULL, we'll write the cache key we used to cacheKey.
*/
GrTexture* createTexture(const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID,
void* srcData,
size_t rowBytes,
GrResourceKey* cacheKey = NULL);
/**
* Search for an entry based on key and dimensions. If found, ref it and return it. The return
* value will be NULL if not found. The caller must balance with a call to unref.
*
* @param desc Description of the texture properties.
* @param cacheID Cache-specific properties (e.g., texture gen ID)
* @param params The texture params used to draw a texture may help determine
* the cache entry used. (e.g. different versions may exist
* for different wrap modes on GPUs with limited NPOT
* texture support). NULL implies clamp wrap modes.
*/
GrTexture* findAndRefTexture(const GrTextureDesc& desc,
const GrCacheID& cacheID,
const GrTextureParams* params);
/**
* Determines whether a texture is in the cache. If the texture is found it
* will not be locked or returned. This call does not affect the priority of
* the texture for deletion.
*/
bool isTextureInCache(const GrTextureDesc& desc,
const GrCacheID& cacheID,
const GrTextureParams* params) const;
/**
* Enum that determines how closely a returned scratch texture must match
* a provided GrTextureDesc.
*/
enum ScratchTexMatch {
/**
* Finds a texture that exactly matches the descriptor.
*/
kExact_ScratchTexMatch,
/**
* Finds a texture that approximately matches the descriptor. Will be
* at least as large in width and height as desc specifies. If desc
* specifies that texture is a render target then result will be a
* render target. If desc specifies a render target and doesn't set the
* no stencil flag then result will have a stencil. Format and aa level
* will always match.
*/
kApprox_ScratchTexMatch
};
/**
* Returns a texture matching the desc. It's contents are unknown. Subsequent
* requests with the same descriptor are not guaranteed to return the same
* texture. The same texture is guaranteed not be returned again until it is
* unlocked. Call must be balanced with an unlockTexture() call. The caller
* owns a ref on the returned texture and must balance with a call to unref.
*
* Textures created by createAndLockTexture() hide the complications of
* tiling non-power-of-two textures on APIs that don't support this (e.g.
* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
* such an API will create gaps in the tiling pattern. This includes clamp
* mode. (This may be addressed in a future update.)
*/
GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match);
/**
* When done with an entry, call unlockScratchTexture(entry) on it, which returns
* it to the cache, where it may be purged. This does not unref the texture.
*/
void unlockScratchTexture(GrTexture* texture);
/**
* This method should be called whenever a GrTexture is unreffed or
* switched from exclusive to non-exclusive. This
* gives the resource cache a chance to discard unneeded textures.
* Note: this entry point will be removed once totally ref-driven
* cache maintenance is implemented
*/
void purgeCache();
/**
* Purge all the unlocked resources from the cache.
* This entry point is mainly meant for timing texture uploads
* and is not defined in normal builds of Skia.
*/
void purgeAllUnlockedResources();
/**
* Creates a texture that is outside the cache. Does not count against
* cache's budget.
*/
GrTexture* createUncachedTexture(const GrTextureDesc& desc,
void* srcData,
size_t rowBytes);
/**
* Returns true if the specified use of an indexed texture is supported.
* Support may depend upon whether the texture params indicate that the
* texture will be tiled. Passing NULL for the texture params indicates
* clamp mode.
*/
bool supportsIndex8PixelConfig(const GrTextureParams*,
int width,
int height) const;
/**
* Return the current texture cache limits.
*
* @param maxTextures If non-null, returns maximum number of textures that
* can be held in the cache.
* @param maxTextureBytes If non-null, returns maximum number of bytes of
* texture memory that can be held in the cache.
*/
void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
/**
* Specify the texture cache limits. If the current cache exceeds either
* of these, it will be purged (LRU) to keep the cache within these limits.
*
* @param maxTextures The maximum number of textures that can be held in
* the cache.
* @param maxTextureBytes The maximum number of bytes of texture memory
* that can be held in the cache.
*/
void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
/**
* Return the max width or height of a texture supported by the current GPU.
*/
int getMaxTextureSize() const;
/**
* Temporarily override the true max texture size. Note: an override
* larger then the true max texture size will have no effect.
* This entry point is mainly meant for testing texture size dependent
* features and is only available if defined outside of Skia (see
* bleed GM.
*/
void setMaxTextureSizeOverride(int maxTextureSizeOverride);
///////////////////////////////////////////////////////////////////////////
// Render targets
/**
* Sets the render target.
* @param target the render target to set.
*/
void setRenderTarget(GrRenderTarget* target) {
fRenderTarget.reset(SkSafeRef(target));
}
/**
* Gets the current render target.
* @return the currently bound render target.
*/
const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
/**
* Can the provided configuration act as a color render target?
*/
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
/**
* Return the max width or height of a render target supported by the
* current GPU.
*/
int getMaxRenderTargetSize() const;
/**
* Returns the max sample count for a render target. It will be 0 if MSAA
* is not supported.
*/
int getMaxSampleCount() const;
/**
* Returns the recommended sample count for a render target when using this
* context.
*
* @param config the configuration of the render target.
* @param dpi the display density in dots per inch.
*
* @return sample count that should be perform well and have good enough
* rendering quality for the display. Alternatively returns 0 if
* MSAA is not supported or recommended to be used by default.
*/
int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
///////////////////////////////////////////////////////////////////////////
// Backend Surfaces
/**
* Wraps an existing texture with a GrTexture object.
*
* OpenGL: if the object is a texture Gr may change its GL texture params
* when it is drawn.
*
* @param desc description of the object to create.
*
* @return GrTexture object or NULL on failure.
*/
GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
/**
* Wraps an existing render target with a GrRenderTarget object. It is
* similar to wrapBackendTexture but can be used to draw into surfaces
* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
* the client will resolve to a texture).
*
* @param desc description of the object to create.
*
* @return GrTexture object or NULL on failure.
*/
GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
///////////////////////////////////////////////////////////////////////////
// Matrix state
/**
* Gets the current transformation matrix.
* @return the current matrix.
*/
const SkMatrix& getMatrix() const { return fViewMatrix; }
/**
* Sets the transformation matrix.
* @param m the matrix to set.
*/
void setMatrix(const SkMatrix& m) { fViewMatrix = m; }
/**
* Sets the current transformation matrix to identity.
*/
void setIdentityMatrix() { fViewMatrix.reset(); }
/**
* Concats the current matrix. The passed matrix is applied before the
* current matrix.
* @param m the matrix to concat.
*/
void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); }
///////////////////////////////////////////////////////////////////////////
// Clip state
/**
* Gets the current clip.
* @return the current clip.
*/
const GrClipData* getClip() const { return fClip; }
/**
* Sets the clip.
* @param clipData the clip to set.
*/
void setClip(const GrClipData* clipData) { fClip = clipData; }
///////////////////////////////////////////////////////////////////////////
// Draws
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param canIgnoreRect allows partial clears to be converted to whole
* clears on platforms for which that is cheap
* @param target if non-NULL, the render target to clear otherwise clear
* the current render target
*/
void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,
GrRenderTarget* target = NULL);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(const GrPaint& paint);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param stroke the stroke information (width, join, cap).
* If stroke == NULL, then the rect is filled.
* Otherwise, if stroke width == 0, then the stroke
* is always a single pixel thick, else the rect is
* mitered/beveled stroked based on stroke width.
* @param matrix Optional matrix applied to the rect. Applied before
* context's matrix or the paint's matrix.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrPaint& paint,
const SkRect&,
const SkStrokeRec* stroke = NULL,
const SkMatrix* matrix = NULL);
/**
* Maps a rect of local coordinates onto the a rect of destination
* coordinates. Each rect can optionally be transformed. The localRect
* is stretched over the dstRect. The dstRect is transformed by the
* context's matrix. Additional optional matrices for both rects can be
* provided by parameters.
*
* @param paint describes how to color pixels.
* @param dstRect the destination rect to draw.
* @param localRect rect of local coordinates to be mapped onto dstRect
* @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix.
* @param localMatrix Optional matrix to transform localRect.
*/
void drawRectToRect(const GrPaint& paint,
const SkRect& dstRect,
const SkRect& localRect,
const SkMatrix* dstMatrix = NULL,
const SkMatrix* localMatrix = NULL);
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param rrect the roundrect to draw
* @param stroke the stroke information (width, join, cap)
*/
void drawRRect(const GrPaint& paint,
const SkRRect& rrect,
const SkStrokeRec& stroke);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param path the path to draw
* @param stroke the stroke information (width, join, cap)
*/
void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param primitiveType primitives type to draw.
* @param vertexCount number of vertices.
* @param positions array of vertex positions, required.
* @param texCoords optional array of texture coordinates used
* to access the paint.
* @param colors optional array of per-vertex colors, supercedes
* the paint's color field.
* @param indices optional array of indices. If NULL vertices
* are drawn non-indexed.
* @param indexCount if indices is non-null then this is the
* number of indices.
*/
void drawVertices(const GrPaint& paint,
GrPrimitiveType primitiveType,
int vertexCount,
const GrPoint positions[],
const GrPoint texs[],
const GrColor colors[],
const uint16_t indices[],
int indexCount);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param oval the bounding rect of the oval.
* @param stroke the stroke information (width, style)
*/
void drawOval(const GrPaint& paint,
const SkRect& oval,
const SkStrokeRec& stroke);
///////////////////////////////////////////////////////////////////////////
// Misc.
/**
* Flags that affect flush() behavior.
*/
enum FlushBits {
/**
* A client may reach a point where it has partially rendered a frame
* through a GrContext that it knows the user will never see. This flag
* causes the flush to skip submission of deferred content to the 3D API
* during the flush.
*/
kDiscard_FlushBit = 0x2,
};
/**
* Call to ensure all drawing to the context has been issued to the
* underlying 3D API.
* @param flagsBitfield flags that control the flushing behavior. See
* FlushBits.
*/
void flush(int flagsBitfield = 0);
/**
* These flags can be used with the read/write pixels functions below.
*/
enum PixelOpsFlags {
/** The GrContext will not be flushed. This means that the read or write may occur before
previous draws have executed. */
kDontFlush_PixelOpsFlag = 0x1,
/** The src for write or dst read is unpremultiplied. This is only respected if both the
config src and dst configs are an RGBA/BGRA 8888 format. */
kUnpremul_PixelOpsFlag = 0x2,
};
/**
* Reads a rectangle of pixels from a render target.
* @param target the render target to read from. NULL means the current render target.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel config or because no render target is currently set and NULL was passed for
* target.
*/
bool readRenderTargetPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
* rectangle.
* @param target the render target to write into. NULL means the current render target.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read the rectangle from.
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported combination of target and pixel configs.
*/
bool writeRenderTargetPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Reads a rectangle of pixels from a texture.
* @param texture the texture to read from.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel config.
*/
bool readTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Writes a rectangle of pixels to a texture.
* @param texture the render target to read from.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read pixels from
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param pixelOpsFlags see PixelOpsFlags enum above.
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported combination of texture and pixel configs.
*/
bool writeTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes,
uint32_t pixelOpsFlags = 0);
/**
* Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle
* copied and topLeft is the position of the rect in src. The rectangle is clipped to src's
* bounds.
* @param src the texture to copy from.
* @param dst the render target to copy to.
* @param topLeft the point in src that will be copied to the top-left of dst. If NULL,
* (0, 0) will be used.
*/
void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL);
/**
* Resolves a render target that has MSAA. The intermediate MSAA buffer is
* down-sampled to the associated GrTexture (accessible via
* GrRenderTarget::asTexture()). Any pending draws to the render target will
* be executed before the resolve.
*
* This is only necessary when a client wants to access the object directly
* using the backend API directly. GrContext will detect when it must
* perform a resolve to a GrTexture used as the source of a draw or before
* reading pixels back from a GrTexture or GrRenderTarget.
*/
void resolveRenderTarget(GrRenderTarget* target);
#ifdef SK_DEVELOPER
void dumpFontCache() const;
#endif
///////////////////////////////////////////////////////////////////////////
// Helpers
class AutoRenderTarget : public ::SkNoncopyable {
public:
AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
fPrevTarget = context->getRenderTarget();
SkSafeRef(fPrevTarget);
context->setRenderTarget(target);
fContext = context;
}
AutoRenderTarget(GrContext* context) {
fPrevTarget = context->getRenderTarget();
SkSafeRef(fPrevTarget);
fContext = context;
}
~AutoRenderTarget() {
if (NULL != fContext) {
fContext->setRenderTarget(fPrevTarget);
}
SkSafeUnref(fPrevTarget);
}
private:
GrContext* fContext;
GrRenderTarget* fPrevTarget;
};
/**
* Save/restore the view-matrix in the context. It can optionally adjust a paint to account
* for a coordinate system change. Here is an example of how the paint param can be used:
*
* A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
* geometry positions when the draw is executed. Later on a decision is made to transform the
* geometry to device space on the CPU. The effects now need to know that the space in which
* the geometry will be specified has changed.
*
* Note that when restore is called (or in the destructor) the context's matrix will be
* restored. However, the paint will not be restored. The caller must make a copy of the
* paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally
* initialized.
*/
class AutoMatrix : public ::SkNoncopyable {
public:
AutoMatrix() : fContext(NULL) {}
~AutoMatrix() { this->restore(); }
/**
* Initializes by pre-concat'ing the context's current matrix with the preConcat param.
*/
void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) {
SkASSERT(NULL != context);
this->restore();
fContext = context;
fMatrix = context->getMatrix();
this->preConcat(preConcat, paint);
}
/**
* Sets the context's matrix to identity. Returns false if the inverse matrix is required to
* update a paint but the matrix cannot be inverted.
*/
bool setIdentity(GrContext* context, GrPaint* paint = NULL) {
SkASSERT(NULL != context);
this->restore();
if (NULL != paint) {
if (!paint->localCoordChangeInverse(context->getMatrix())) {
return false;
}
}
fMatrix = context->getMatrix();
fContext = context;
context->setIdentityMatrix();
return true;
}
/**
* Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is
* required to update a paint but the matrix cannot be inverted.
*/
bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) {
if (NULL != paint) {
if (!this->setIdentity(context, paint)) {
return false;
}
this->preConcat(newMatrix, paint);
} else {
this->restore();
fContext = context;
fMatrix = context->getMatrix();
context->setMatrix(newMatrix);
}
return true;
}
/**
* If this has been initialized then the context's matrix will be further updated by
* pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged.
* The paint is assumed to be relative to the context's matrix at the time this call is
* made, not the matrix at the time AutoMatrix was first initialized. In other words, this
* performs an incremental update of the paint.
*/
void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) {
if (NULL != paint) {
paint->localCoordChange(preConcat);
}
fContext->concatMatrix(preConcat);
}
/**
* Returns false if never initialized or the inverse matrix was required to update a paint
* but the matrix could not be inverted.
*/
bool succeeded() const { return NULL != fContext; }
/**
* If this has been initialized then the context's original matrix is restored.
*/
void restore() {
if (NULL != fContext) {
fContext->setMatrix(fMatrix);
fContext = NULL;
}
}
private:
GrContext* fContext;
SkMatrix fMatrix;
};
class AutoClip : public ::SkNoncopyable {
public:
// This enum exists to require a caller of the constructor to acknowledge that the clip will
// initially be wide open. It also could be extended if there are other desirable initial
// clip states.
enum InitialClip {
kWideOpen_InitialClip,
};
AutoClip(GrContext* context, InitialClip initialState)
: fContext(context) {
SkASSERT(kWideOpen_InitialClip == initialState);
fNewClipData.fClipStack = &fNewClipStack;
fOldClip = context->getClip();
context->setClip(&fNewClipData);
}
AutoClip(GrContext* context, const SkRect& newClipRect)
: fContext(context)
, fNewClipStack(newClipRect) {
fNewClipData.fClipStack = &fNewClipStack;
fOldClip = fContext->getClip();
fContext->setClip(&fNewClipData);
}
~AutoClip() {
if (NULL != fContext) {
fContext->setClip(fOldClip);
}
}
private:
GrContext* fContext;
const GrClipData* fOldClip;
SkClipStack fNewClipStack;
GrClipData fNewClipData;
};
class AutoWideOpenIdentityDraw {
public:
AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
: fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
, fAutoRT(ctx, rt) {
fAutoMatrix.setIdentity(ctx);
// should never fail with no paint param.
SkASSERT(fAutoMatrix.succeeded());
}
private:
AutoClip fAutoClip;
AutoRenderTarget fAutoRT;
AutoMatrix fAutoMatrix;
};
///////////////////////////////////////////////////////////////////////////
// Functions intended for internal use only.
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const { return fGpu; }
GrFontCache* getFontCache() { return fFontCache; }
GrDrawTarget* getTextTarget();
const GrIndexBuffer* getQuadIndexBuffer() const;
// Called by tests that draw directly to the context via GrDrawTarget
void getTestTarget(GrTestTarget*);
// Functions for managing gpu trace markers
bool isGpuTracingEnabled() const { return fGpuTracingEnabled; }
void enableGpuTracing() { fGpuTracingEnabled = true; }
void disableGpuTracing() { fGpuTracingEnabled = false; }
/**
* Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
* called to check the cache for a SB that matches an RT's criteria.
*/
void addStencilBuffer(GrStencilBuffer* sb);
GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
GrPathRenderer* getPathRenderer(
const SkPath& path,
const SkStrokeRec& stroke,
const GrDrawTarget* target,
bool allowSW,
GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
GrPathRendererChain::StencilSupport* stencilSupport = NULL);
#if GR_CACHE_STATS
void printCacheStats() const;
#endif
private:
// Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer.
enum BufferedDraw {
kYes_BufferedDraw,
kNo_BufferedDraw,
};
BufferedDraw fLastDrawWasBuffered;
GrGpu* fGpu;
SkMatrix fViewMatrix;
SkAutoTUnref<GrRenderTarget> fRenderTarget;
const GrClipData* fClip; // TODO: make this ref counted
GrDrawState* fDrawState;
GrResourceCache* fTextureCache;
GrFontCache* fFontCache;
GrPathRendererChain* fPathRendererChain;
GrSoftwarePathRenderer* fSoftwarePathRenderer;
GrVertexBufferAllocPool* fDrawBufferVBAllocPool;
GrIndexBufferAllocPool* fDrawBufferIBAllocPool;
GrInOrderDrawBuffer* fDrawBuffer;
// Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
bool fFlushToReduceCacheSize;
GrAARectRenderer* fAARectRenderer;
GrOvalRenderer* fOvalRenderer;
bool fDidTestPMConversions;
int fPMToUPMConversion;
int fUPMToPMConversion;
struct CleanUpData {
PFCleanUpFunc fFunc;
void* fInfo;
};
SkTDArray<CleanUpData> fCleanUpData;
int fMaxTextureSizeOverride;
bool fGpuTracingEnabled;
GrContext(); // init must be called after the constructor.
bool init(GrBackend, GrBackendContext);
void setupDrawBuffer();
class AutoRestoreEffects;
class AutoCheckFlush;
/// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
/// draw state is left unmodified.
GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*);
void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
const SkStrokeRec& stroke);
GrTexture* createResizedTexture(const GrTextureDesc& desc,
const GrCacheID& cacheID,
void* srcData,
size_t rowBytes,
bool filter);
// Needed so GrTexture's returnToCache helper function can call
// addExistingTextureToCache
friend class GrTexture;
friend class GrStencilAndCoverPathRenderer;
friend class GrStencilAndCoverTextContext;
// Add an existing texture to the texture cache. This is intended solely
// for use with textures released from an GrAutoScratchTexture.
void addExistingTextureToCache(GrTexture* texture);
/**
* These functions create premul <-> unpremul effects if it is possible to generate a pair
* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
* return NULL.
*/
const GrEffectRef* createPMToUPMEffect(GrTexture* texture,
bool swapRAndB,
const SkMatrix& matrix);
const GrEffectRef* createUPMToPMEffect(GrTexture* texture,
bool swapRAndB,
const SkMatrix& matrix);
/**
* This callback allows the resource cache to callback into the GrContext
* when the cache is still overbudget after a purge.
*/
static bool OverbudgetCB(void* data);
/** Creates a new gpu path, based on the specified path and stroke and returns it.
* The caller owns a ref on the returned path which must be balanced by a call to unref.
*
* @param skPath the path geometry.
* @param stroke the path stroke.
* @return a new path or NULL if the operation is not supported by the backend.
*/
GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke);
typedef SkRefCnt INHERITED;
};
/**
* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
* Unlocks texture in the destructor.
*/
class GrAutoScratchTexture : public ::SkNoncopyable {
public:
GrAutoScratchTexture()
: fContext(NULL)
, fTexture(NULL) {
}
GrAutoScratchTexture(GrContext* context,
const GrTextureDesc& desc,
GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch)
: fContext(NULL)
, fTexture(NULL) {
this->set(context, desc, match);
}
~GrAutoScratchTexture() {
this->reset();
}
void reset() {
if (NULL != fContext && NULL != fTexture) {
fContext->unlockScratchTexture(fTexture);
fTexture->unref();
fTexture = NULL;
}
}
/*
* When detaching a texture we do not unlock it in the texture cache but
* we do set the returnToCache flag. In this way the texture remains
* "locked" in the texture cache until it is freed and recycled in
* GrTexture::internal_dispose. In reality, the texture has been removed
* from the cache (because this is in AutoScratchTexture) and by not
* calling unlockScratchTexture we simply don't re-add it. It will be
* reattached in GrTexture::internal_dispose.
*
* Note that the caller is assumed to accept and manage the ref to the
* returned texture.
*/
GrTexture* detach() {
if (NULL == fTexture) {
return NULL;
}
GrTexture* texture = fTexture;
fTexture = NULL;
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
// The cache also has a ref which we are lending to the caller of detach(). When the caller
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
// set and re-ref the texture, thereby restoring the cache's ref.
SkASSERT(texture->getRefCnt() > 1);
texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
texture->unref();
SkASSERT(NULL != texture->getCacheEntry());
return texture;
}
GrTexture* set(GrContext* context,
const GrTextureDesc& desc,
GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) {
this->reset();
fContext = context;
if (NULL != fContext) {
fTexture = fContext->lockAndRefScratchTexture(desc, match);
if (NULL == fTexture) {
fContext = NULL;
}
return fTexture;
} else {
return NULL;
}
}
GrTexture* texture() { return fTexture; }
private:
GrContext* fContext;
GrTexture* fTexture;
};
#endif