16e8b6efe8
This is useful to avoid redrawing unnecessarily when the animation doesn't progress. Bug: skia:9267 Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006 Reviewed-by: Ravi Mistry <rmistry@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
239 lines
9.0 KiB
C++
239 lines
9.0 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "modules/skottie/include/Skottie.h"
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#include "modules/sksg/include/SkSGInvalidationController.h"
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#include "src/core/SkMakeUnique.h"
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#include <string>
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#include <vector>
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#include <emscripten.h>
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#include <emscripten/bind.h>
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#include "modules/canvaskit/WasmAliases.h"
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#if SK_INCLUDE_MANAGED_SKOTTIE
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#include "modules/skottie/include/SkottieProperty.h"
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#include "modules/skottie/utils/SkottieUtils.h"
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#endif // SK_INCLUDE_MANAGED_SKOTTIE
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using namespace emscripten;
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#if SK_INCLUDE_MANAGED_SKOTTIE
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namespace {
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class SkottieAssetProvider : public skottie::ResourceProvider {
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public:
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~SkottieAssetProvider() override = default;
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// Tried using a map, but that gave strange errors like
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// https://emscripten.org/docs/porting/guidelines/function_pointer_issues.html
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// Not entirely sure why, but perhaps the iterator in the map was
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// confusing enscripten.
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using AssetVec = std::vector<std::pair<SkString, sk_sp<SkData>>>;
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static sk_sp<SkottieAssetProvider> Make(AssetVec assets) {
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if (assets.empty()) {
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return nullptr;
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}
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return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets)));
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}
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sk_sp<skottie::ImageAsset> loadImageAsset(const char[] /* path */,
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const char name[],
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const char[] /* id */) const override {
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// For CK/Skottie we ignore paths & IDs, and identify images based solely on name.
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if (auto data = this->findAsset(name)) {
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return skottie_utils::MultiFrameImageAsset::Make(std::move(data), true /* predecode */);
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}
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return nullptr;
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}
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sk_sp<SkData> loadFont(const char name[], const char[] /* url */) const override {
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// Same as images paths, we ignore font URLs.
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return this->findAsset(name);
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}
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private:
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explicit SkottieAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {}
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sk_sp<SkData> findAsset(const char name[]) const {
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for (const auto& asset : fAssets) {
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if (asset.first.equals(name)) {
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return asset.second;
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}
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}
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SkDebugf("Could not find %s\n", name);
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return nullptr;
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}
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const AssetVec fAssets;
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};
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class ManagedAnimation final : public SkRefCnt {
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public:
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static sk_sp<ManagedAnimation> Make(const std::string& json, sk_sp<SkottieAssetProvider> ap) {
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auto mgr = skstd::make_unique<skottie_utils::CustomPropertyManager>();
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auto animation = skottie::Animation::Builder()
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.setMarkerObserver(mgr->getMarkerObserver())
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.setPropertyObserver(mgr->getPropertyObserver())
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.setResourceProvider(ap)
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.make(json.c_str(), json.size());
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return animation
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? sk_sp<ManagedAnimation>(new ManagedAnimation(std::move(animation), std::move(mgr)))
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: nullptr;
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}
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~ManagedAnimation() override = default;
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// skottie::Animation API
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void render(SkCanvas* canvas) const { fAnimation->render(canvas, nullptr); }
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void render(SkCanvas* canvas, const SkRect& dst) const { fAnimation->render(canvas, &dst); }
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// Returns a damage rect.
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SkRect seek(SkScalar t) {
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sksg::InvalidationController ic;
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fAnimation->seek(t, &ic);
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return ic.bounds();
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}
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SkScalar duration() const { return fAnimation->duration(); }
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const SkSize& size() const { return fAnimation->size(); }
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std::string version() const { return std::string(fAnimation->version().c_str()); }
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// CustomPropertyManager API
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JSArray getColorProps() const {
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JSArray props = emscripten::val::array();
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for (const auto& cp : fPropMgr->getColorProps()) {
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JSObject prop = emscripten::val::object();
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prop.set("key", cp);
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prop.set("value", fPropMgr->getColor(cp));
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props.call<void>("push", prop);
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}
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return props;
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}
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JSArray getOpacityProps() const {
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JSArray props = emscripten::val::array();
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for (const auto& op : fPropMgr->getOpacityProps()) {
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JSObject prop = emscripten::val::object();
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prop.set("key", op);
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prop.set("value", fPropMgr->getOpacity(op));
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props.call<void>("push", prop);
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}
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return props;
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}
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bool setColor(const std::string& key, SkColor c) {
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return fPropMgr->setColor(key, c);
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}
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bool setOpacity(const std::string& key, float o) {
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return fPropMgr->setOpacity(key, o);
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}
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JSArray getMarkers() const {
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JSArray markers = emscripten::val::array();
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for (const auto& m : fPropMgr->markers()) {
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JSObject marker = emscripten::val::object();
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marker.set("name", m.name);
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marker.set("t0" , m.t0);
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marker.set("t1" , m.t1);
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markers.call<void>("push", marker);
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}
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return markers;
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}
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private:
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ManagedAnimation(sk_sp<skottie::Animation> animation,
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std::unique_ptr<skottie_utils::CustomPropertyManager> propMgr)
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: fAnimation(std::move(animation))
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, fPropMgr(std::move(propMgr)) {}
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sk_sp<skottie::Animation> fAnimation;
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std::unique_ptr<skottie_utils::CustomPropertyManager> fPropMgr;
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};
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} // anonymous ns
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#endif // SK_INCLUDE_MANAGED_SKOTTIE
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EMSCRIPTEN_BINDINGS(Skottie) {
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// Animation things (may eventually go in own library)
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class_<skottie::Animation>("Animation")
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.smart_ptr<sk_sp<skottie::Animation>>("sk_sp<Animation>")
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.function("version", optional_override([](skottie::Animation& self)->std::string {
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return std::string(self.version().c_str());
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}))
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.function("size", &skottie::Animation::size)
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.function("duration", &skottie::Animation::duration)
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.function("seek", optional_override([](skottie::Animation& self, SkScalar t)->void {
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self.seek(t);
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}))
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.function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas)->void {
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self.render(canvas, nullptr);
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}), allow_raw_pointers())
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.function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas,
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const SkRect r)->void {
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self.render(canvas, &r);
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}), allow_raw_pointers());
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function("MakeAnimation", optional_override([](std::string json)->sk_sp<skottie::Animation> {
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return skottie::Animation::Make(json.c_str(), json.length());
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}));
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constant("skottie", true);
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#if SK_INCLUDE_MANAGED_SKOTTIE
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class_<ManagedAnimation>("ManagedAnimation")
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.smart_ptr<sk_sp<ManagedAnimation>>("sk_sp<ManagedAnimation>")
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.function("version" , &ManagedAnimation::version)
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.function("size" , &ManagedAnimation::size)
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.function("duration" , &ManagedAnimation::duration)
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.function("seek" , &ManagedAnimation::seek)
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.function("render" , select_overload<void(SkCanvas*) const>(&ManagedAnimation::render), allow_raw_pointers())
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.function("render" , select_overload<void(SkCanvas*, const SkRect&) const>
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(&ManagedAnimation::render), allow_raw_pointers())
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.function("setColor" , &ManagedAnimation::setColor)
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.function("setOpacity", &ManagedAnimation::setOpacity)
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.function("getMarkers", &ManagedAnimation::getMarkers)
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.function("getColorProps" , &ManagedAnimation::getColorProps)
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.function("getOpacityProps", &ManagedAnimation::getOpacityProps);
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function("_MakeManagedAnimation", optional_override([](std::string json,
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size_t assetCount,
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uintptr_t /* char** */ nptr,
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uintptr_t /* uint8_t** */ dptr,
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uintptr_t /* size_t* */ sptr)
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->sk_sp<ManagedAnimation> {
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const auto assetNames = reinterpret_cast<char** >(nptr);
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const auto assetDatas = reinterpret_cast<uint8_t**>(dptr);
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const auto assetSizes = reinterpret_cast<size_t* >(sptr);
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SkottieAssetProvider::AssetVec assets;
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assets.reserve(assetCount);
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for (size_t i = 0; i < assetCount; i++) {
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auto name = SkString(assetNames[i]);
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auto bytes = SkData::MakeFromMalloc(assetDatas[i], assetSizes[i]);
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assets.push_back(std::make_pair(std::move(name), std::move(bytes)));
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}
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return ManagedAnimation::Make(json, SkottieAssetProvider::Make(std::move(assets)));
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}));
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constant("managed_skottie", true);
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#endif // SK_INCLUDE_MANAGED_SKOTTIE
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}
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