5e1aa8b665
This CL: finishes off some renaming I missed earlier removes some extraneous #includes from headers TBR=bsalomon@google.com Bug: skia:11837 Change-Id: If7163435a44d4067dac041a7f9e68b1ad63432d0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426037 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkExecutor.h"
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#include "include/gpu/GrContextOptions.h"
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#include "tools/flags/CommonFlags.h"
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DEFINE_int(gpuThreads,
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2,
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"Create this many extra threads to assist with GPU work, "
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"including software path rendering. Defaults to two.");
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static DEFINE_bool(cachePathMasks, true,
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"Allows path mask textures to be cached in GPU configs.");
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static DEFINE_bool(allPathsVolatile, false,
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"Causes all GPU paths to be processed as if 'setIsVolatile' had been called.");
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static DEFINE_bool(gs, true, "Enables support for geometry shaders (if hw allows).");
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static DEFINE_bool(hwtess, false, "Enables support for tessellation shaders (if hw allows.).");
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static DEFINE_int(maxTessellationSegments, 0,
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"Overrides the max number of tessellation segments supported by the caps.");
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static DEFINE_bool(alwaysHwTess, false,
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"Always try to use hardware tessellation, regardless of how small a path may be.");
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static DEFINE_string(pr, "",
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"Set of enabled gpu path renderers. Defined as a list of: "
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"[~]none [~]dashline [~]aahairline [~]aaconvex [~]aalinearizing [~]small [~]tri "
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"[~]tess [~]all");
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static DEFINE_int(internalSamples, -1,
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"Number of samples for internal draws that use MSAA, or default value if negative.");
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static DEFINE_int(maxAtlasSize, -1,
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"Maximum width and height of internal texture atlases, or default value if negative.");
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static DEFINE_bool(disableDriverCorrectnessWorkarounds, false,
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"Disables all GPU driver correctness workarounds");
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static DEFINE_bool(dontReduceOpsTaskSplitting, false,
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"Don't reorder tasks to reduce render passes");
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static DEFINE_bool(skgpuv2, false, "use the new GPU backend");
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static DEFINE_int(gpuResourceCacheLimit, -1,
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"Maximum number of bytes to use for budgeted GPU resources. "
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"Default is -1, which means GrResourceCache::kDefaultMaxSize.");
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static GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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if (!strcmp(name, "none")) {
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return GpuPathRenderers::kNone;
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} else if (!strcmp(name, "dashline")) {
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return GpuPathRenderers::kDashLine;
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} else if (!strcmp(name, "aahairline")) {
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return GpuPathRenderers::kAAHairline;
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} else if (!strcmp(name, "aaconvex")) {
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return GpuPathRenderers::kAAConvex;
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} else if (!strcmp(name, "aalinearizing")) {
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return GpuPathRenderers::kAALinearizing;
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} else if (!strcmp(name, "small")) {
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return GpuPathRenderers::kSmall;
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} else if (!strcmp(name, "tri")) {
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return GpuPathRenderers::kTriangulating;
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} else if (!strcmp(name, "tess")) {
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return GpuPathRenderers::kTessellation;
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} else if (!strcmp(name, "default")) {
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return GpuPathRenderers::kDefault;
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}
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SK_ABORT("error: unknown named path renderer \"%s\"\n", name);
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}
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static GpuPathRenderers collect_gpu_path_renderers_from_flags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kDefault;
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}
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GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
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? GpuPathRenderers::kDefault
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: GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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if (name[0] == '~') {
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gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
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} else {
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gpuPathRenderers |= get_named_pathrenderers_flags(name);
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}
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}
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return gpuPathRenderers;
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}
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void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
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static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
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? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads)
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: nullptr;
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ctxOptions->fExecutor = gGpuExecutor.get();
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ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
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ctxOptions->fAllPathsVolatile = FLAGS_allPathsVolatile;
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ctxOptions->fSuppressGeometryShaders = !FLAGS_gs;
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ctxOptions->fEnableExperimentalHardwareTessellation = FLAGS_hwtess;
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ctxOptions->fMaxTessellationSegmentsOverride = FLAGS_maxTessellationSegments;
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ctxOptions->fAlwaysPreferHardwareTessellation = FLAGS_alwaysHwTess;
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ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags();
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ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
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ctxOptions->fResourceCacheLimitOverride = FLAGS_gpuResourceCacheLimit;
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if (FLAGS_internalSamples >= 0) {
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ctxOptions->fInternalMultisampleCount = FLAGS_internalSamples;
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}
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if (FLAGS_maxAtlasSize >= 0) {
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ctxOptions->fMaxTextureAtlasSize = FLAGS_maxAtlasSize;
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}
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if (FLAGS_dontReduceOpsTaskSplitting) {
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ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
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} else {
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ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes;
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}
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if (FLAGS_skgpuv2) {
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ctxOptions->fUseSkGpuV2 = GrContextOptions::Enable::kYes;
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}
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}
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