c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
26 lines
663 B
C++
26 lines
663 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#pragma once
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#include "include/core/SkBitmap.h"
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#include "include/core/SkStream.h"
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#include "tools/flags/CommandLineFlags.h"
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class HashAndEncode {
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public:
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explicit HashAndEncode(const SkBitmap&);
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void write(SkWStream*) const;
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bool writePngTo(const char* path,
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const char* md5,
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CommandLineFlags::StringArray key,
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CommandLineFlags::StringArray properties) const;
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private:
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const SkISize fSize;
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std::unique_ptr<uint64_t[]> fPixels;
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};
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