skia2/tools/HashAndEncode.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

26 lines
663 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#pragma once
#include "include/core/SkBitmap.h"
#include "include/core/SkStream.h"
#include "tools/flags/CommandLineFlags.h"
class HashAndEncode {
public:
explicit HashAndEncode(const SkBitmap&);
void write(SkWStream*) const;
bool writePngTo(const char* path,
const char* md5,
CommandLineFlags::StringArray key,
CommandLineFlags::StringArray properties) const;
private:
const SkISize fSize;
std::unique_ptr<uint64_t[]> fPixels;
};