skia2/gpu/include
bsalomon@google.com 1b7c1b6fa8 Remove debugging printf that was accidentally left in 783.
git-svn-id: http://skia.googlecode.com/svn/trunk@784 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-11 14:45:11 +00:00
..
FlingState.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocPool.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAPI.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAtlas.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClip.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClipIterator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-b0007b416f81 2011-02-11 14:07:02 +00:00
GrContext_impl.h Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. 2011-01-21 21:03:59 +00:00
GrContext.h Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. 2011-02-01 19:12:40 +00:00
GrDrawTarget.h Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. 2011-02-01 19:12:40 +00:00
GrFontScaler.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGLConfig_chrome.h git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-b0007b416f81 2011-02-11 14:07:02 +00:00
GrGLConfig.h Remove debugging printf that was accidentally left in 783. 2011-02-11 14:45:11 +00:00
GrGLIndexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGLTexture.h Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL 2010-12-23 16:53:57 +00:00
GrGLVertexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. 2011-02-01 22:56:16 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrInOrderDrawBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMemory.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPaint.h Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. 2011-01-21 21:03:59 +00:00
GrPath.h fixes for some warnings: 2011-01-25 19:05:12 +00:00
GrPathIter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrSamplerState.h Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. 2011-01-21 21:03:59 +00:00
GrScalar.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextContext.h Increase number of stages from 1 to 2 2011-01-24 17:41:47 +00:00
GrTextStrike.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTexture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextureCache.h add getter/setter for TextureCache, so that clients can make their budget 2011-01-18 21:50:41 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h add template macro to "safely" perform casts w/o breaking strict-aliasing 2011-01-05 15:50:27 +00:00
GrUserConfig.h Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. 2011-02-02 22:42:20 +00:00
GrVertexBuffer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrVertexBufferAllocPool.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00