50e24d7d5f
This is useful, for example, when trying to test a hardware feature that isn't supported in the current context. Bug: skia:8731 Change-Id: I9a363159300c92e4039bfd05400238c27002efb1 Reviewed-on: https://skia-review.googlesource.com/c/189133 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "GrContext.h"
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#include "SkImage.h"
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DEF_SIMPLE_GPU_GM_CAN_FAIL(cross_context_image, context, rtc, canvas, errorMsg,
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5 * 256 + 60, 256 + 128 + 30) {
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sk_sp<SkData> encodedData = GetResourceAsData("images/mandrill_256.png");
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if (!encodedData) {
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*errorMsg = "Could not load mandrill_256.png. Did you forget to set the resourcePath?";
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return skiagm::DrawResult::kFail;
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}
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sk_sp<SkImage> images[5];
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images[0] = SkImage::MakeFromEncoded(encodedData);
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SkBitmap bmp;
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SkPixmap pixmap;
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SkAssertResult(images[0]->asLegacyBitmap(&bmp) &&
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bmp.peekPixels(&pixmap));
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images[1] = SkImage::MakeCrossContextFromEncoded(context, encodedData, false, nullptr);
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images[2] = SkImage::MakeCrossContextFromEncoded(context, encodedData, true, nullptr);
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images[3] = SkImage::MakeCrossContextFromPixmap(context, pixmap, false, nullptr);
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images[4] = SkImage::MakeCrossContextFromPixmap(context, pixmap, true, nullptr);
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canvas->translate(10, 10);
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for (size_t i = 0; i < SK_ARRAY_COUNT(images); ++i) {
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canvas->save();
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canvas->drawImage(images[i], 0, 0);
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canvas->translate(0, 256 + 10);
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canvas->drawImage(images[i]->makeSubset(SkIRect::MakeXYWH(64, 64, 128, 128)), 0, 0);
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canvas->translate(128, 0);
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SkPaint paint;
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paint.setFilterQuality(kMedium_SkFilterQuality);
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canvas->drawImageRect(images[i], SkRect::MakeWH(128, 128), &paint);
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canvas->restore();
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canvas->translate(256 + 10, 0);
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}
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return skiagm::DrawResult::kOk;
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}
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