skia2/gm/colormatrix.cpp
caryclark 65cdba6ba7 Revert of Revert of make gm background colors 565 compatible (patchset #1 id:1 of https://codereview.chromium.org/1184123002/)
Reason for revert:
underlying problem with portable refs deleted more than once fixed

Original issue's description:
> Revert of make gm background colors 565 compatible (patchset #2 id:20001 of https://codereview.chromium.org/1176243006/)
>
> Reason for revert:
> breaks many bots with refcnt error
>
> Original issue's description:
> > make gm background colors 565 compatible
> >
> > Change a batch of GM tests to convert their background color
> > so that it is representable in 8888 and 565.
> >
> > Enable portable text in those same tests to minimize platform
> > differences.
> >
> > In a couple of bitmap tests, use portable typefaces instead of
> > choosing 'Times' which may or may not be available on the platform.
> >
> > R=borenet@google.com
> >
> > Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70
>
> TBR=borenet@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/0bdb08b1ba8fbd18c4838f86a23f1ef4b3a3bfdf

TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1182403003
2015-06-15 06:51:08 -07:00

175 lines
5.0 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColorMatrixFilter.h"
#include "SkGradientShader.h"
#define WIDTH 500
#define HEIGHT 500
class SkDoOnce {
public:
SkDoOnce() : fOnce(false) {};
bool once() const {
if (fOnce) {
return false;
}
fOnce = true;
return true;
}
private:
mutable bool fOnce;
};
static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) {
paint->setColorFilter(SkColorMatrixFilter::Create(matrix))->unref();
}
static void setArray(SkPaint* paint, const SkScalar array[]) {
paint->setColorFilter(SkColorMatrixFilter::Create(array))->unref();
}
namespace skiagm {
class ColorMatrixGM : public GM {
SkDoOnce fOnce;
void init() {
if (fOnce.once()) {
fSolidBitmap = this->createSolidBitmap(64, 64);
fTransparentBitmap = this->createTransparentBitmap(64, 64);
}
}
public:
ColorMatrixGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFF808080));
}
protected:
virtual SkString onShortName() {
return SkString("colormatrix");
}
virtual SkISize onISize() {
return SkISize::Make(WIDTH, HEIGHT);
}
SkBitmap createSolidBitmap(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
SkCanvas canvas(bm);
canvas.clear(0x0);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
SkPaint paint;
paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
}
}
return bm;
}
// creates a bitmap with shades of transparent gray.
SkBitmap createTransparentBitmap(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
SkCanvas canvas(bm);
canvas.clear(0x0);
SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
SkColor colors[] = {0x00000000, 0xFFFFFFFF};
SkPaint paint;
paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode))->unref();
canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
return bm;
}
virtual void onDraw(SkCanvas* canvas) {
this->init();
SkPaint paint;
SkColorMatrix matrix;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap };
for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
matrix.setIdentity();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 0, &paint);
matrix.setRotate(SkColorMatrix::kR_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 0, &paint);
matrix.setRotate(SkColorMatrix::kG_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 160, 0, &paint);
matrix.setRotate(SkColorMatrix::kB_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 0, &paint);
matrix.setSaturation(0.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 80, &paint);
matrix.setSaturation(0.5f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 80, &paint);
matrix.setSaturation(1.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 160, 80, &paint);
matrix.setSaturation(2.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 80, &paint);
matrix.setRGB2YUV();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 160, &paint);
matrix.setYUV2RGB();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 160, &paint);
SkScalar s1 = SK_Scalar1;
SkScalar s255 = SkIntToScalar(255);
// Move red into alpha, set color to white
SkScalar data[20] = {
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
s1, 0, 0, 0, 0,
};
setArray(&paint, data);
canvas->drawBitmap(bmps[i], 160, 160, &paint);
canvas->translate(0, 240);
}
}
private:
SkBitmap fSolidBitmap;
SkBitmap fTransparentBitmap;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ColorMatrixGM; }
static GMRegistry reg(MyFactory);
}