dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
267 lines
8.7 KiB
C++
267 lines
8.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkXfermode.h"
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static sk_sp<SkShader> make_shader(SkXfermode::Mode mode) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(100), 0);
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorBLUE;
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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pts[0].set(0, 0);
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pts[1].set(0, SkIntToScalar(100));
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colors[0] = SK_ColorBLACK;
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colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
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auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
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SkXfermode::Make(mode));
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}
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class ComposeShaderGM : public skiagm::GM {
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public:
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ComposeShaderGM() {
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fShader = make_shader(SkXfermode::kDstIn_Mode);
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}
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protected:
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SkString onShortName() override {
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return SkString("composeshader");
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}
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SkISize onISize() override {
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return SkISize::Make(120, 120);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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paint.setShader(fShader);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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}
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protected:
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sk_sp<SkShader> fShader;
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private:
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typedef GM INHERITED ;
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};
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class ComposeShaderAlphaGM : public skiagm::GM {
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public:
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ComposeShaderAlphaGM() {}
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protected:
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SkString onShortName() override {
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return SkString("composeshader_alpha");
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}
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SkISize onISize() override {
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return SkISize::Make(750, 220);
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}
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void onDraw(SkCanvas* canvas) override {
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sk_sp<SkShader> shaders[] = {
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make_shader(SkXfermode::kDstIn_Mode),
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make_shader(SkXfermode::kSrcOver_Mode),
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};
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(0xFF);
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paint.setShader(nullptr);
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canvas->drawRect(r, paint);
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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typedef GM INHERITED ;
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};
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// creates a square bitmap with red background and a green circle in the center
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static void draw_color_bm(SkBitmap* bm, int length) {
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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bm->allocN32Pixels(length, length);
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bm->eraseColor(SK_ColorRED);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
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paint);
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}
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// creates a square alpha8 bitmap with transparent background and an opaque circle in the center
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static void draw_alpha8_bm(SkBitmap* bm, int length) {
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SkPaint circlePaint;
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circlePaint.setColor(SK_ColorBLACK);
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bm->allocPixels(SkImageInfo::MakeA8(length, length));
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bm->eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(*bm);
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canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
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circlePaint);
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}
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// creates a linear gradient shader
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static sk_sp<SkShader> make_linear_gradient_shader(int length) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(length), 0);
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colors[0] = SK_ColorBLUE;
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colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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}
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class ComposeShaderBitmapGM : public skiagm::GM {
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public:
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ComposeShaderBitmapGM() {}
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protected:
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void onOnceBeforeDraw() override {
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draw_color_bm(&fColorBitmap, squareLength);
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draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
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SkMatrix s;
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s.reset();
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fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, &s);
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fLinearGradientShader = make_linear_gradient_shader(squareLength);
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}
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SkString onShortName() override {
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return SkString("composeshader_bitmap");
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}
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SkISize onISize() override {
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return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
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}
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void onDraw(SkCanvas* canvas) override {
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auto xfer(SkXfermode::Make(SkXfermode::kDstOver_Mode));
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sk_sp<SkShader> shaders[] = {
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// gradient should appear over color bitmap
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SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, xfer),
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// gradient should appear over alpha8 bitmap colorized by the paint color
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SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, xfer),
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};
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SkPaint paint;
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paint.setColor(SK_ColorYELLOW);
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const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
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SkIntToScalar(squareLength));
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for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
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canvas->save();
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for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
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paint.setAlpha(alpha);
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paint.setShader(shaders[y]);
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canvas->drawRect(r, paint);
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canvas->translate(r.width() + 5, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + 5);
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}
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}
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private:
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/** This determines the length and width of the bitmaps used in the ComposeShaders. Values
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* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
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* work in a release build. You can change this parameter and then compile a release build
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* to have this GM draw larger bitmaps for easier visual inspection.
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*/
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static constexpr int squareLength = 20;
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SkBitmap fColorBitmap;
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SkBitmap fAlpha8Bitmap;
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sk_sp<SkShader> fColorBitmapShader;
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sk_sp<SkShader> fAlpha8BitmapShader;
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sk_sp<SkShader> fLinearGradientShader;
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typedef GM INHERITED;
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};
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DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
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int width = 255;
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int height = 255;
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SkTDArray<uint8_t> dst8Storage;
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dst8Storage.setCount(width * height);
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SkTDArray<uint32_t> dst32Storage;
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dst32Storage.setCount(width * height * sizeof(int32_t));
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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dst8Storage[y * width + x] = (y + x) / 2;
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dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
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}
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorBLUE);
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SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
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canvas->drawRect(r, paint);
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SkBitmap skBitmap, skMask;
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SkImageInfo imageInfo = SkImageInfo::Make(width, height,
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SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
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skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
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nullptr, nullptr, nullptr);
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imageInfo = SkImageInfo::Make(width, height,
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SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
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skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr, nullptr);
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sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
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sk_sp<SkShader> skSrcShader =
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skSrc->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
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sk_sp<SkShader> skMaskShader = skMaskImage->makeShader(
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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sk_sp<SkXfermode> dstInMode = SkXfermode::Make(SkXfermode::kSrcIn_Mode);
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paint.setShader(
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SkShader::MakeComposeShader(skMaskShader, skSrcShader, dstInMode));
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canvas->drawRect(r, paint);
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}
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new ComposeShaderGM; )
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DEF_GM( return new ComposeShaderAlphaGM; )
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DEF_GM( return new ComposeShaderBitmapGM; )
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