febb224699
Only batch when the view matrices are the same. This allows us to skip applying the matrix and uploading local coords. drawregion Bench on Nexus 6P: Before 4.69ms After 2.83ms This puts SkiaGL nearly on par with OpenGL. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282983003 Review-Url: https://codereview.chromium.org/2282983003
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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/**
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* This is very similar to the RectGrid macrobench in Android.
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*/
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class DrawRegionGM : public skiagm::GM {
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public:
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DrawRegionGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drawregion");
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}
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SkISize onISize() override {
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return SkISize::Make(500, 500);
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}
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bool runAsBench() const override {
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return true;
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}
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void onOnceBeforeDraw() override {
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for (int x = 50; x < 250; x+=2) {
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for (int y = 50; y < 250; y+=2) {
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fRegion.op(x, y, x + 1, y + 1, SkRegion::kUnion_Op);
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}
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(10, 10);
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SkPaint paint;
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(0xFFFF00FF);
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canvas->drawRect(SkRect::MakeLTRB(50.0f, 50.0f, 250.0f, 250.0f), paint);
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paint.setColor(0xFF00FFFF);
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canvas->drawRegion(fRegion, paint);
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}
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SkRegion fRegion;
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new DrawRegionGM; )
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