dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
229 lines
6.6 KiB
C++
229 lines
6.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMaskFilter.h"
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#include "SkDashPathEffect.h"
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#include "SkGradientShader.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint3.h"
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constexpr int kNumColumns = 6;
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constexpr int kNumRows = 8;
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constexpr int kRadius = 40; // radius of the snowflake
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constexpr int kPad = 5; // padding on both sides of the snowflake
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constexpr int kNumSpokes = 6;
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constexpr SkScalar kStrokeWidth = 5.0f;
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static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
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SkScalar cos, sin;
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// first fin
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sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
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sin *= kRadius / 2.0f;
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cos *= kRadius / 2.0f;
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SkPath p;
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p.moveTo(offset.fX, offset.fY);
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p.lineTo(offset.fX + cos, offset.fY + sin);
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canvas->drawPath(p, paint);
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// second fin
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sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
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sin *= kRadius / 2.0f;
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cos *= kRadius / 2.0f;
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p.reset();
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p.moveTo(offset.fX, offset.fY);
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p.lineTo(offset.fX + cos, offset.fY + sin);
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canvas->drawPath(p, paint);
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}
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// draw a snowflake centered at the origin
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static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
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canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
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SkScalar sin, cos, angle = 0.0f;
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for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
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sin = SkScalarSinCos(angle, &cos);
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sin *= kRadius;
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cos *= kRadius;
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// main spoke
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SkPath p;
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p.moveTo(-cos, -sin);
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p.lineTo(cos, sin);
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canvas->drawPath(p, paint);
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// fins on positive side
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const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
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draw_fins(canvas, posOffset, angle, paint);
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// fins on negative side
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const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
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draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
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}
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}
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static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
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canvas->translate(kRadius+kPad, 0.0f);
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for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
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for (auto isAA : { true, false }) {
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SkPaint tmp(paint);
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tmp.setStrokeWidth(kStrokeWidth);
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tmp.setStyle(SkPaint::kStroke_Style);
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tmp.setStrokeCap(cap);
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tmp.setAntiAlias(isAA);
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int saveCount = canvas->save();
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canvas->concat(localMatrix);
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draw_snowflake(canvas, tmp);
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canvas->restoreToCount(saveCount);
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canvas->translate(2*(kRadius+kPad), 0.0f);
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}
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}
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}
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namespace skiagm {
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// This GM exercises the special case of a stroked lines.
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// Various shaders are applied to ensure the coordinate spaces work out right.
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class StrokedLinesGM : public GM {
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public:
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StrokedLinesGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
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}
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protected:
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SkString onShortName() override {
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return SkString("strokedlines");
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}
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SkISize onISize() override {
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return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
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}
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void onOnceBeforeDraw() override {
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// paints
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{
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// basic white
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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fPaints.push_back(p);
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}
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{
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// gradient
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
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SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
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SkPaint p;
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p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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SkShader::kClamp_TileMode, 0, nullptr));
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fPaints.push_back(p);
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}
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{
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// dashing
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SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
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int intervalCount = (int) SK_ARRAY_COUNT(intervals);
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
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fPaints.push_back(p);
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}
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{
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// Bitmap shader
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SkBitmap bm;
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bm.allocN32Pixels(2, 2);
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*bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
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*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
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SkMatrix m;
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m.setRotate(12.0f);
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m.preScale(3.0f, 3.0f);;
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SkPaint p;
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p.setShader(SkShader::MakeBitmapShader(bm,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode,
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&m));
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fPaints.push_back(p);
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}
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{
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// blur
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
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SkBlurMaskFilter::kHighQuality_BlurFlag));
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fPaints.push_back(p);
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}
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// matrices
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{
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// rotation
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SkMatrix m;
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m.setRotate(12.0f);
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fMatrices.push_back(m);
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}
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{
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// skew
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SkMatrix m;
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m.setSkew(0.3f, 0.5f);
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fMatrices.push_back(m);
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}
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{
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// perspective
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SkMatrix m;
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m.reset();
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m.setPerspX(-SK_Scalar1 / 300);
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m.setPerspY(SK_Scalar1 / 300);
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fMatrices.push_back(m);
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}
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SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(0, kRadius+kPad);
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for (int i = 0; i < fPaints.count(); ++i) {
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int saveCount = canvas->save();
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draw_row(canvas, fPaints[i], SkMatrix::I());
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canvas->restoreToCount(saveCount);
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canvas->translate(0, 2*(kRadius+kPad));
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}
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for (int i = 0; i < fMatrices.count(); ++i) {
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int saveCount = canvas->save();
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draw_row(canvas, fPaints[0], fMatrices[i]);
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canvas->restoreToCount(saveCount);
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canvas->translate(0, 2*(kRadius+kPad));
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}
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}
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private:
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new StrokedLinesGM;)
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}
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