skia2/gm/megalooper.cpp
Hal Canary bd865e2703 gm: virtual->override
Change-Id: I7782f1d08a03c725bed76078adfb9b84aad34a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228347
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-18 18:07:52 +00:00

258 lines
8.9 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkDrawLooper.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/effects/SkLayerDrawLooper.h"
#include "src/core/SkBlurMask.h"
#include "src/core/SkClipOpPriv.h"
namespace {
// This GM tests 3 different ways of drawing four shadows around a square:
// just using 4 blurred rects
// using 4 1-level draw loopers
// using 1 4-level draw looper
// They all produce exactly the same pixels
class MegaLooperGM : public skiagm::GM {
public:
// The types define "<# of loopers> x <# of stages per looper>"
enum Type {
k0x0_Type, // draw without loopers at all
k4x1_Type, // a looper for each shadow
k1x4_Type, // all four shadows in one looper
};
MegaLooperGM(Type type) : fType(type) {}
private:
SkString onShortName() override {
switch (fType) {
case k0x0_Type:
return SkString("megalooper_0x0");
break;
case k4x1_Type:
return SkString("megalooper_4x1");
break;
case k1x4_Type: // fall through
default:
return SkString("megalooper_1x4");
break;
}
}
SkISize onISize() override {
return {kWidth, kHeight};
}
void onDraw(SkCanvas* canvas) override {
for (int y = 100; y < kHeight; y += 200) {
for (int x = 100; x < kWidth; x += 200) {
switch (fType) {
case k0x0_Type:
draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
break;
case k4x1_Type:
draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
break;
case k1x4_Type: // fall through
default:
draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
break;
}
}
}
}
static constexpr int kWidth = 800;
static constexpr int kHeight = 800;
static constexpr int kHalfOuterClipSize = 100;
static constexpr int kHalfSquareSize = 50;
static constexpr int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
static const SkPoint gBlurOffsets[4];
static const SkColor gColors[4];
Type fType;
// Just draw a blurred rect at each of the four corners of a square (centered at x,y).
// Use two clips to define a rectori where we want pixels to appear.
void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
innerClip.offset(x, y);
SkRect outerClip = {
-kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
};
outerClip.offset(x, y);
canvas->save();
canvas->clipRect(outerClip, kIntersect_SkClipOp);
canvas->clipRect(innerClip, kDifference_SkClipOp);
SkPaint paint;
paint.setAntiAlias(true);
paint.setMaskFilter(MakeBlur());
for (int i = 0; i < 4; ++i) {
paint.setColor(gColors[i]);
SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
rect.offset(gBlurOffsets[i]);
rect.offset(x, y);
canvas->drawRect(rect, paint);
}
canvas->restore();
}
static sk_sp<SkMaskFilter> MakeBlur() {
const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
return SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, kBlurSigma);
}
// This draws 4 blurred shadows around a single square (centered at x, y).
// Each blur is offset +/- half the square's side in x & y from the original
// (so each blurred rect is centered at one of the corners of the original).
// For each blur a large outer clip is centered around the blurred rect
// while a difference clip stays at the location of the original rect.
// Each blurred rect is drawn with a draw looper where the original (non-
// blurred rect) is offset to reside outside of the large outer clip (so
// it never appears) but the offset in the draw looper is used to translate
// the blurred version back into the clip.
void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
for (int i = 0; i < 4; ++i) {
SkPaint loopPaint;
loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]));
loopPaint.setAntiAlias(true);
SkRect outerClip = {
-kHalfOuterClipSize, -kHalfOuterClipSize,
kHalfOuterClipSize, kHalfOuterClipSize
};
outerClip.offset(x, y);
// center it on the blurred rect
outerClip.offset(gBlurOffsets[i]);
SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
rect.offset(x, y);
canvas->save();
canvas->clipRect(outerClip, kIntersect_SkClipOp);
canvas->clipRect(rect, kDifference_SkClipOp);
// move the rect to where we want the blur to appear
rect.offset(gBlurOffsets[i]);
// then move it outside the clip (the blur stage of the draw
// looper will undo this translation)
rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
canvas->drawRect(rect, loopPaint);
canvas->restore();
}
}
// Create a 1-tier drawlooper
sk_sp<SkDrawLooper> create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkBlendMode::kSrc;
info.fOffset.set(xOff, yOff);
info.fPostTranslate = false;
SkPaint* paint = looperBuilder.addLayer(info);
paint->setMaskFilter(MakeBlur());
paint->setColorFilter(SkColorFilters::Blend(color, SkBlendMode::kSrcIn));
return looperBuilder.detach();
}
void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
rect.offset(x, y);
SkRect outerClip = {
-kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
};
outerClip.offset(x, y);
SkPaint paint;
paint.setAntiAlias(true);
paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0));
canvas->save();
canvas->clipRect(outerClip, kIntersect_SkClipOp);
canvas->clipRect(rect, kDifference_SkClipOp);
rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
canvas->drawRect(rect, paint);
canvas->restore();
}
// Create a 4-tier draw looper
sk_sp<SkDrawLooper> create4Looper(SkScalar xOff, SkScalar yOff) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
SkLayerDrawLooper::kMaskFilter_Bit;
info.fColorMode = SkBlendMode::kSrc;
info.fPostTranslate = false;
SkPaint* paint;
for (int i = 3; i >= 0; --i) {
info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
paint = looperBuilder.addLayer(info);
paint->setMaskFilter(MakeBlur());
paint->setColorFilter(SkColorFilters::Blend(gColors[i], SkBlendMode::kSrcIn));
}
return looperBuilder.detach();
}
};
const SkPoint MegaLooperGM::gBlurOffsets[4] = {
{ kHalfSquareSize, kHalfSquareSize },
{ -kHalfSquareSize, kHalfSquareSize },
{ kHalfSquareSize, -kHalfSquareSize },
{ -kHalfSquareSize, -kHalfSquareSize }
};
const SkColor MegaLooperGM::gColors[4] = {
SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
};
} // namespace
DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )