skia2/tools/debugger
robertphillips 8abb370aca Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids
The idea here is that, for wrapped Proxy objects, we want the uniqueID to reflect that of the wrapped object. For this to work the IDs for the non-wrapped versions can't conflict with GrGpuResource's pool of IDs.

Split off of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus))

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301523003

Review-Url: https://codereview.chromium.org/2301523003
2016-08-31 14:04:06 -07:00
..
SkDebugCanvas.cpp Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids 2016-08-31 14:04:06 -07:00
SkDebugCanvas.h Made shadows blurry (thru implementing variance mapping) 2016-08-25 06:30:23 -07:00
SkDrawCommand.cpp Add width, height, unique ID, alpha to debugger DrawImageCommand 2016-08-29 09:15:33 -07:00
SkDrawCommand.h Made shadows blurry (thru implementing variance mapping) 2016-08-25 06:30:23 -07:00
SkJsonWriteBuffer.cpp Prototype code that turns any/every flattenable into JSON 2016-05-04 11:06:28 -07:00
SkJsonWriteBuffer.h Prototype code that turns any/every flattenable into JSON 2016-05-04 11:06:28 -07:00
SkObjectParser.cpp Style bikeshed - remove extraneous whitespace 2016-03-29 09:03:53 -07:00
SkObjectParser.h moved debugger support files from src/utils/debugger to tools/debugger 2016-02-09 12:44:06 -08:00
SkOverdrawMode.cpp sk_sp for Ganesh. 2016-06-09 08:01:03 -07:00
SkOverdrawMode.h switch xfermodes over to sk_sp 2016-03-29 11:32:50 -07:00