c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef TestAtlasTextRenderer_DEFINED
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#define TestAtlasTextRenderer_DEFINED
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#include "include/atlastext/SkAtlasTextRenderer.h"
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#include "include/core/SkBitmap.h"
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namespace sk_gpu_test {
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class TestContext;
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/**
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* Base class for implementations of SkAtlasTextRenderer in order to test the SkAtlasText APIs.
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* Adds a helper for creating SkAtlasTextTargets and to read back the contents of a target as a
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* bitmap.
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*/
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class TestAtlasTextRenderer : public SkAtlasTextRenderer {
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public:
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/** Returns a handle that can be used to construct a SkAtlasTextTarget instance. */
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virtual void* makeTargetHandle(int width, int height) = 0;
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/** Makes a SkBitmap of the target handle's contents. */
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virtual SkBitmap readTargetHandle(void* targetHandle) = 0;
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/** Clears the target to the specified color, encoded as RGBA (low to high byte order) */
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virtual void clearTarget(void* targetHandle, uint32_t color) = 0;
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};
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} // namespace sk_gpu_test
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#endif
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