skia2/tools/gpu/atlastext/TestAtlasTextRenderer.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

38 lines
1.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef TestAtlasTextRenderer_DEFINED
#define TestAtlasTextRenderer_DEFINED
#include "include/atlastext/SkAtlasTextRenderer.h"
#include "include/core/SkBitmap.h"
namespace sk_gpu_test {
class TestContext;
/**
* Base class for implementations of SkAtlasTextRenderer in order to test the SkAtlasText APIs.
* Adds a helper for creating SkAtlasTextTargets and to read back the contents of a target as a
* bitmap.
*/
class TestAtlasTextRenderer : public SkAtlasTextRenderer {
public:
/** Returns a handle that can be used to construct a SkAtlasTextTarget instance. */
virtual void* makeTargetHandle(int width, int height) = 0;
/** Makes a SkBitmap of the target handle's contents. */
virtual SkBitmap readTargetHandle(void* targetHandle) = 0;
/** Clears the target to the specified color, encoded as RGBA (low to high byte order) */
virtual void clearTarget(void* targetHandle, uint32_t color) = 0;
};
} // namespace sk_gpu_test
#endif