skia2/tools/gpu/d3d/D3DTestContext.h
Jim Van Verth 03b8ab225f Reland "Create D3D device and queue"
This is a reland of 29dc430f43

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-24 17:41:55 +00:00

48 lines
990 B
C++

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef D3DTestContext_DEFINED
#define D3DTestContext_DEFINED
#include "tools/gpu/TestContext.h"
#ifdef SK_DIRECT3D
#include "include/gpu/d3d/GrD3DBackendContext.h"
namespace sk_gpu_test {
class D3DTestContext : public TestContext {
public:
virtual GrBackendApi backend() override { return GrBackendApi::kDirect3D; }
const GrD3DBackendContext& getD3DBackendContext() const {
return fD3D;
}
protected:
D3DTestContext(const GrD3DBackendContext& d3d, bool ownsContext)
: fD3D(d3d)
, fOwnsContext(ownsContext) {}
GrD3DBackendContext fD3D;
bool fOwnsContext;
private:
typedef TestContext INHERITED;
};
/**
* Creates D3D context object bound to the native D3D library.
*/
D3DTestContext* CreatePlatformD3DTestContext(D3DTestContext*);
} // namespace sk_gpu_test
#endif
#endif