cb3d087e71
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor). I had previously made some free functions that did the same thing. I'm ambivalent about which option is nicer, but wanted to have one method, so I converted everything to use the new versions. Bug: skia: Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1 Reviewed-on: https://skia-review.googlesource.com/c/162560 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
185 lines
7.0 KiB
C++
185 lines
7.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "GrContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "SkGr.h"
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#include "SkGradientShader.h"
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#include "effects/GrConstColorProcessor.h"
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#include "ops/GrDrawOp.h"
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#include "ops/GrRectOpFactory.h"
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namespace skiagm {
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/**
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* This GM directly exercises GrConstColorProcessor.
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*/
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class ConstColorProcessor : public GM {
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public:
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ConstColorProcessor() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() override {
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return SkString("const_color_processor");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onOnceBeforeDraw() override {
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SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
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SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
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fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTargetContext* renderTargetContext =
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canvas->internal_private_accessTopLayerRenderTargetContext();
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if (!renderTargetContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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constexpr GrColor kColors[] = {
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0xFFFFFFFF,
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0xFFFF00FF,
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0x80000000,
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0x00000000,
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};
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constexpr SkColor kPaintColors[] = {
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0xFFFFFFFF,
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0xFFFF0000,
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0x80FF0000,
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0x00000000,
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};
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const char* kModeStrs[] {
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"kIgnore",
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"kModulateRGBA",
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"kModulateA",
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};
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
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SkScalar y = kPad;
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SkScalar x = kPad;
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SkScalar maxW = 0;
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for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
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for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
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for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
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// translate by x,y for the canvas draws and the test target draws.
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canvas->save();
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canvas->translate(x, y);
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const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
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// rect to draw
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SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
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GrPaint grPaint;
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SkPaint skPaint;
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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skPaint.setShader(fShader);
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} else {
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skPaint.setColor(kPaintColors[paintType]);
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}
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SkAssertResult(SkPaintToGrPaint(context, renderTargetContext->colorSpaceInfo(),
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skPaint, viewMatrix, &grPaint));
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GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
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SkPMColor4f color = SkPMColor4f::FromBytes_RGBA(kColors[procColor]);
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auto fp = GrConstColorProcessor::Make(color, mode);
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grPaint.addColorFragmentProcessor(std::move(fp));
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renderTargetContext->priv().testingOnly_addDrawOp(
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GrRectOpFactory::MakeNonAAFill(context, std::move(grPaint), viewMatrix,
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renderRect, GrAAType::kNone));
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// Draw labels for the input to the processor and the processor to the right of
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// the test rect. The input label appears above the processor label.
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SkPaint labelPaint;
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sk_tool_utils::set_portable_typeface(&labelPaint);
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labelPaint.setAntiAlias(true);
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labelPaint.setTextSize(10.f);
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SkString inputLabel;
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inputLabel.set("Input: ");
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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inputLabel.append("gradient");
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} else {
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inputLabel.appendf("0x%08x", kPaintColors[paintType]);
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}
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SkString procLabel;
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procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
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SkRect inputLabelBounds;
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// get the bounds of the text in order to position it
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labelPaint.measureText(inputLabel.c_str(), inputLabel.size(),
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&inputLabelBounds);
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canvas->drawString(inputLabel,
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renderRect.fRight + kPad,
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-inputLabelBounds.fTop, labelPaint);
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// update the bounds to reflect the offset we used to draw it.
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inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
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SkRect procLabelBounds;
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labelPaint.measureText(procLabel.c_str(), procLabel.size(),
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&procLabelBounds);
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canvas->drawString(procLabel,
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renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
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labelPaint);
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procLabelBounds.offset(renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
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labelPaint.setStrokeWidth(0);
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labelPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(renderRect, labelPaint);
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canvas->restore();
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// update x and y for the next test case.
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SkScalar height = renderRect.height();
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SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight);
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maxW = SkTMax(maxW, width);
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y += height + kPad;
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if (y + height > kHeight) {
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y = kPad;
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x += maxW + kPad;
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maxW = 0;
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}
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}
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}
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}
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}
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private:
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// Use this as a way of generating and input FP
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sk_sp<SkShader> fShader;
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static constexpr SkScalar kPad = 10.f;
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static constexpr SkScalar kRectSize = 20.f;
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static constexpr int kWidth = 820;
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static constexpr int kHeight = 500;
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typedef GM INHERITED;
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};
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DEF_GM(return new ConstColorProcessor;)
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}
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