skia2/include/utils/SkLua.h
Ben Wagner a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00

70 lines
2.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkLua_DEFINED
#define SkLua_DEFINED
#include "SkColor.h"
#include "SkPathEffect.h"
#include "SkScalar.h"
#include "SkString.h"
struct lua_State;
class SkCanvas;
class SkMatrix;
class SkPaint;
class SkPath;
struct SkRect;
class SkRRect;
class SkTextBlob;
#define SkScalarToLua(x) SkScalarToDouble(x)
#define SkLuaToScalar(x) SkDoubleToScalar(x)
class SkLua {
public:
static void Load(lua_State*);
SkLua(const char termCode[] = nullptr); // creates a new L, will close it
SkLua(lua_State*); // uses L, will not close it
~SkLua();
lua_State* get() const { return fL; }
lua_State* operator*() const { return fL; }
lua_State* operator->() const { return fL; }
bool runCode(const char code[]);
bool runCode(const void* code, size_t size);
void pushBool(bool, const char tableKey[] = nullptr);
void pushString(const char[], const char tableKey[] = nullptr);
void pushString(const char[], size_t len, const char tableKey[] = nullptr);
void pushString(const SkString&, const char tableKey[] = nullptr);
void pushArrayU16(const uint16_t[], int count, const char tableKey[] = nullptr);
void pushArrayPoint(const SkPoint[], int count, const char key[] = nullptr);
void pushArrayScalar(const SkScalar[], int count, const char key[] = nullptr);
void pushColor(SkColor, const char tableKey[] = nullptr);
void pushU32(uint32_t, const char tableKey[] = nullptr);
void pushScalar(SkScalar, const char tableKey[] = nullptr);
void pushRect(const SkRect&, const char tableKey[] = nullptr);
void pushRRect(const SkRRect&, const char tableKey[] = nullptr);
void pushDash(const SkPathEffect::DashInfo&, const char tableKey[] = nullptr);
void pushMatrix(const SkMatrix&, const char tableKey[] = nullptr);
void pushPaint(const SkPaint&, const char tableKey[] = nullptr);
void pushPath(const SkPath&, const char tableKey[] = nullptr);
void pushCanvas(SkCanvas*, const char tableKey[] = nullptr);
void pushTextBlob(const SkTextBlob*, const char tableKey[] = nullptr);
private:
lua_State* fL;
SkString fTermCode;
bool fWeOwnL;
};
#endif