skia2/include/effects/SkGradientShader.h
Ben Wagner a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00

231 lines
14 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGradientShader_DEFINED
#define SkGradientShader_DEFINED
#include "SkShader.h"
/** \class SkGradientShader
SkGradientShader hosts factories for creating subclasses of SkShader that
render linear and radial gradients.
*/
class SK_API SkGradientShader {
public:
enum Flags {
/** By default gradients will interpolate their colors in unpremul space
* and then premultiply each of the results. By setting this flag, the
* gradients will premultiply their colors first, and then interpolate
* between them.
*/
kInterpolateColorsInPremul_Flag = 1 << 0,
};
/** Returns a shader that generates a linear gradient between the two specified points.
<p />
@param pts The start and end points for the gradient.
@param colors The array[count] of colors, to be distributed between the two points
@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
each corresponding color in the colors array. If this is NULL,
the the colors are distributed evenly between the start and end point.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >=2. The number of colors (and pos if not NULL) entries.
@param mode The tiling mode
*/
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode) {
return MakeLinear(pts, colors, pos, count, mode, 0, nullptr);
}
/** Returns a shader that generates a linear gradient between the two specified points.
<p />
@param pts The start and end points for the gradient.
@param colors The array[count] of colors, to be distributed between the two points
@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
each corresponding color in the colors array. If this is NULL,
the the colors are distributed evenly between the start and end point.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >=2. The number of colors (and pos if not NULL) entries.
@param mode The tiling mode
*/
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count, SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count, SkShader::TileMode mode) {
return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr);
}
/** Returns a shader that generates a radial gradient given the center and radius.
<p />
@param center The center of the circle for this gradient
@param radius Must be positive. The radius of the circle for this gradient
@param colors The array[count] of colors, to be distributed between the center and edge of the circle
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
each corresponding color in the colors array. If this is NULL,
the the colors are distributed evenly between the center and edge of the circle.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
@param mode The tiling mode
*/
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode) {
return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr);
}
/** Returns a shader that generates a radial gradient given the center and radius.
<p />
@param center The center of the circle for this gradient
@param radius Must be positive. The radius of the circle for this gradient
@param colors The array[count] of colors, to be distributed between the center and edge of the circle
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
each corresponding color in the colors array. If this is NULL,
the the colors are distributed evenly between the center and edge of the circle.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
@param mode The tiling mode
*/
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count, SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count, SkShader::TileMode mode) {
return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode,
0, nullptr);
}
/**
* Returns a shader that generates a conical gradient given two circles, or
* returns NULL if the inputs are invalid. The gradient interprets the
* two circles according to the following HTML spec.
* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
*/
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
const SkPoint& end, SkScalar endRadius,
const SkColor colors[], const SkScalar pos[],
int count, SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
const SkPoint& end, SkScalar endRadius,
const SkColor colors[], const SkScalar pos[],
int count, SkShader::TileMode mode) {
return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
0, nullptr);
}
/**
* Returns a shader that generates a conical gradient given two circles, or
* returns NULL if the inputs are invalid. The gradient interprets the
* two circles according to the following HTML spec.
* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
*/
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
const SkPoint& end, SkScalar endRadius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
int count, SkShader::TileMode mode,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
const SkPoint& end, SkScalar endRadius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
int count, SkShader::TileMode mode) {
return MakeTwoPointConical(start, startRadius, end, endRadius, colors,
std::move(colorSpace), pos, count, mode, 0, nullptr);
}
/** Returns a shader that generates a sweep gradient given a center.
<p />
@param cx The X coordinate of the center of the sweep
@param cx The Y coordinate of the center of the sweep
@param colors The array[count] of colors, to be distributed around the center, within
the gradient angle range.
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
position of each corresponding color in the colors array. If this is
NULL, then the colors are distributed evenly within the angular range.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
@param mode Tiling mode: controls drawing outside of the gradient angular range.
@param startAngle Start of the angular range, corresponding to pos == 0.
@param endAngle End of the angular range, corresponding to pos == 1.
*/
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[], const SkScalar pos[], int count,
SkShader::TileMode mode,
SkScalar startAngle, SkScalar endAngle,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[], const SkScalar pos[], int count,
uint32_t flags, const SkMatrix* localMatrix) {
return MakeSweep(cx, cy, colors, pos, count, SkShader::kClamp_TileMode, 0, 360, flags,
localMatrix);
}
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[], const SkScalar pos[], int count) {
return MakeSweep(cx, cy, colors, pos, count, 0, nullptr);
}
/** Returns a shader that generates a sweep gradient given a center.
<p />
@param cx The X coordinate of the center of the sweep
@param cx The Y coordinate of the center of the sweep
@param colors The array[count] of colors, to be distributed around the center, within
the gradient angle range.
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
position of each corresponding color in the colors array. If this is
NULL, then the colors are distributed evenly within the angular range.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
@param mode Tiling mode: controls drawing outside of the gradient angular range.
@param startAngle Start of the angular range, corresponding to pos == 0.
@param endAngle End of the angular range, corresponding to pos == 1.
*/
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count,
SkShader::TileMode mode,
SkScalar startAngle, SkScalar endAngle,
uint32_t flags, const SkMatrix* localMatrix);
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count,
uint32_t flags, const SkMatrix* localMatrix) {
return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count,
SkShader::kClamp_TileMode, 0, 360, flags, localMatrix);
}
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int count) {
return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr);
}
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};
#endif