skia2/gm/rectangletexture.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

192 lines
6.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrGpu.h"
#include "GrTest.h"
#include "gl/GrGLContext.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class RectangleTexture : public GM {
public:
RectangleTexture() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("rectangle_texture");
}
SkISize onISize() override {
return SkISize::Make(1035, 240);
}
void fillPixels(int width, int height, void *pixels) {
SkBitmap bmp;
bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
bmp.setPixels(pixels);
SkPaint paint;
SkCanvas canvas(bmp);
SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawPaint(paint);
SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
SkIntToScalar(width + height) / 5, paint);
}
sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
void* pixels) {
if (!context) {
return nullptr;
}
GrGpu* gpu = context->getGpu();
if (!gpu) {
return nullptr;
}
const GrGLContext* glCtx = gpu->glContextForTesting();
if (!glCtx) {
return nullptr;
}
if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
!glCtx->hasExtension("GL_ARB_texture_rectangle")) {
return nullptr;
}
// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
// be RGBA or BGRA, depending on how SkPMColor was compiled.
GrGLenum format;
if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
format = GR_GL_BGRA;
} else {
SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
format = GR_GL_RGBA;
}
const GrGLInterface* gl = glCtx->interface();
// Useful for debugging whether errors result from use of RECTANGLE
// #define TARGET GR_GL_TEXTURE_2D
#define TARGET GR_GL_TEXTURE_RECTANGLE
GrGLuint id = 0;
GR_GL_CALL(gl, GenTextures(1, &id));
GR_GL_CALL(gl, BindTexture(TARGET, id));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
format, GR_GL_UNSIGNED_BYTE, pixels));
context->resetContext();
GrGLTextureInfo info;
info.fID = id;
info.fTarget = TARGET;
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = width;
desc.fHeight = height;
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, desc)) {
return image;
}
GR_GL_CALL(gl, DeleteTextures(1, &id));
return nullptr;
}
void onDraw(SkCanvas* canvas) override {
GrContext *context = canvas->getGrContext();
if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
constexpr int kWidth = 50;
constexpr int kHeight = 50;
constexpr SkScalar kPad = 5.f;
SkPMColor pixels[kWidth * kHeight];
this->fillPixels(kWidth, kHeight, pixels);
sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
if (!rectImg) {
SkPaint paint;
paint.setAntiAlias(true);
const char* kMsg = "Could not create rectangle texture image.";
canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
return;
}
constexpr SkFilterQuality kQualities[] = {
kNone_SkFilterQuality,
kLow_SkFilterQuality,
kMedium_SkFilterQuality,
kHigh_SkFilterQuality,
};
constexpr SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
canvas->translate(kPad, kPad);
for (auto s : kScales) {
canvas->save();
canvas->scale(s, s);
for (auto q : kQualities) {
SkPaint plainPaint;
plainPaint.setFilterQuality(q);
canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
canvas->translate(kWidth + kPad, 0);
SkPaint clampPaint;
clampPaint.setFilterQuality(q);
clampPaint.setShader(rectImg->makeShader(SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode));
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
canvas->translate(kWidth * 1.5f + kPad, 0);
SkPaint repeatPaint;
repeatPaint.setFilterQuality(q);
repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode));
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
canvas->translate(1.5f * kWidth + kPad, 0);
}
canvas->restore();
canvas->translate(0, kPad + 1.5f * kHeight * s);
}
}
private:
typedef GM INHERITED;
};
DEF_GM(return new RectangleTexture;)
}
#endif