8e12656096
This removes: 1) ability to record old pictures with SkPictureRecorder; 2) a couple tests specific to the old backend. The functionality of DEPRECATED_beginRecording() now lives in (private) SkPicture::Backport(), which is the only place we need it now. BUG=skia: TBR=reed@google.com Review URL: https://codereview.chromium.org/618303002
181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkPaint.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPoint.h"
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#include "SkRandom.h"
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#include "SkRect.h"
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#include "SkString.h"
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class PictureRecordBench : public Benchmark {
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public:
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PictureRecordBench(const char name[]) {
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fName.printf("picture_record_%s", name);
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}
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return backend == kNonRendering_Backend;
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}
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enum {
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PICTURE_WIDTH = 1000,
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PICTURE_HEIGHT = 4000,
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};
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return fName.c_str();
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}
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private:
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SkString fName;
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typedef Benchmark INHERITED;
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};
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static const int kMaxLoopsPerCanvas = 10000;
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/*
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* An SkPicture has internal dictionaries to store bitmaps, matrices, paints,
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* and regions. This bench populates those dictionaries to test the speed of
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* reading and writing to those particular dictionary data structures.
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*/
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class DictionaryRecordBench : public PictureRecordBench {
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public:
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DictionaryRecordBench() : INHERITED("dictionaries") {}
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protected:
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virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE {
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT);
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const SkPoint translateDelta = getTranslateDelta(loops);
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for (int i = 0; i < loops; i++) {
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if (0 == i % kMaxLoopsPerCanvas) {
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SkAutoTUnref<SkPicture> picture(recorder.endRecording());
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canvas = recorder.beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT);
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}
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SkColor color = SK_ColorYELLOW + (i % 255);
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SkIRect rect = SkIRect::MakeWH(i % PICTURE_WIDTH, i % PICTURE_HEIGHT);
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canvas->save();
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// set the clip to the given region
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SkRegion region;
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region.setRect(rect);
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canvas->clipRegion(region);
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// fill the clip with a color
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SkPaint paint;
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paint.setColor(color);
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canvas->drawPaint(paint);
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// set a matrix on the canvas
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SkMatrix matrix;
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matrix.setRotate(SkIntToScalar(i % 360));
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canvas->setMatrix(matrix);
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// create a simple bitmap
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SkBitmap bitmap;
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bitmap.allocPixels(SkImageInfo::Make(10, 10,
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kRGB_565_SkColorType, kOpaque_SkAlphaType));
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// draw a single color into the bitmap
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SkCanvas bitmapCanvas(bitmap);
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bitmapCanvas.drawColor(SkColorSetA(color, i % 255));
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// draw the bitmap onto the canvas
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canvas->drawBitmapMatrix(bitmap, matrix);
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canvas->restore();
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canvas->translate(translateDelta.fX, translateDelta.fY);
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}
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SkAutoTUnref<SkPicture> cleanup(recorder.endRecording());
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}
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SkPoint getTranslateDelta(int M) {
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SkIPoint canvasSize = onGetSize();
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return SkPoint::Make(SkIntToScalar((PICTURE_WIDTH - canvasSize.fX)/M),
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SkIntToScalar((PICTURE_HEIGHT- canvasSize.fY)/M));
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}
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private:
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typedef PictureRecordBench INHERITED;
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};
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/*
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* Populates the SkPaint dictionary with a large number of unique paint
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* objects that differ only by color
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*/
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class UniquePaintDictionaryRecordBench : public PictureRecordBench {
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public:
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UniquePaintDictionaryRecordBench() : INHERITED("unique_paint_dictionary") { }
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protected:
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virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE {
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SkRandom rand;
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SkPaint paint;
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT);
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for (int i = 0; i < loops; i++) {
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if (0 == i % kMaxLoopsPerCanvas) {
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SkAutoTUnref<SkPicture> picture(recorder.endRecording());
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canvas = recorder.beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT);
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}
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paint.setColor(rand.nextU());
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canvas->drawPaint(paint);
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}
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SkAutoTUnref<SkPicture> cleanup(recorder.endRecording());
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}
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private:
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typedef PictureRecordBench INHERITED;
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};
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/*
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* Populates the SkPaint dictionary with a number of unique paint
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* objects that get reused repeatedly.
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*
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* Re-creating the paint objects in the inner loop slows the benchmark down 10%.
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* Using setColor(i % objCount) instead of a random color creates a very high rate
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* of hash conflicts, slowing us down 12%.
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*/
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class RecurringPaintDictionaryRecordBench : public PictureRecordBench {
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public:
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RecurringPaintDictionaryRecordBench() : INHERITED("recurring_paint_dictionary") {
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SkRandom rand;
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for (int i = 0; i < ObjCount; i++) {
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fPaint[i].setColor(rand.nextU());
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}
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}
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enum {
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ObjCount = 100, // number of unique paint objects
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};
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protected:
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virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE {
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(PICTURE_WIDTH, PICTURE_HEIGHT, NULL, 0);
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for (int i = 0; i < loops; i++) {
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canvas->drawPaint(fPaint[i % ObjCount]);
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}
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}
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private:
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SkPaint fPaint [ObjCount];
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typedef PictureRecordBench INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH( return new DictionaryRecordBench(); )
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DEF_BENCH( return new UniquePaintDictionaryRecordBench(); )
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DEF_BENCH( return new RecurringPaintDictionaryRecordBench(); )
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