e076c3803a
This reverts commitef9a1b66d0
. Reason for revert: not broken after all Original change's description: > Revert "Fix array-of-vector comparisons in Metal." > > This reverts commit130338c9e1
. > > Reason for revert: SkSL_ArrayComparison test causes Adreno 630/640 to crash in Vulkan > > Original change's description: > > Fix array-of-vector comparisons in Metal. > > > > Comparing `vec1 == vec2` returns a bvec in Metal, so the result must be > > wrapped in `all()` in order to boil it down to a single boolean result. > > Our array-comparison helper function did not do this. Fortunately, > > `all(scalar)` is a no-op, so we can just wrap the result unilaterally. > > > > Change-Id: I4f1f09a6832164ae2e6577d53b317f561332d581 > > Bug: skia:12324 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437736 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com > > Change-Id: Ic76a5527a8339c8201f52df08d43041d7dcbeb61 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:12324 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438077 > Reviewed-by: John Stiles <johnstiles@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> # Not skipping CQ checks because this is a reland. Bug: skia:12324 Change-Id: I3da699b8d1113800efb27e162d0c6315f0aeaa49 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438176 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
54 lines
1.8 KiB
Metal
54 lines
1.8 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S {
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int x;
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int y;
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};
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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template <typename T1, typename T2, size_t N>
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bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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for (size_t index = 0; index < N; ++index) {
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if (!all(left[index] == right[index])) {
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return false;
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}
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}
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return true;
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}
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template <typename T1, typename T2, size_t N>
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bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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return !(left == right);
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}
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thread bool operator==(thread const S& left, thread const S& right) {
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return (left.x == right.x) &&
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(left.y == right.y);
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}
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thread bool operator!=(thread const S& left, thread const S& right) {
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return !(left == right);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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array<float, 4> f1 = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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array<float, 4> f2 = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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array<float, 4> f3 = array<float, 4>{1.0, 2.0, 3.0, -4.0};
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array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
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array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
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array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)};
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array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
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array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}};
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array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
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_out.sk_FragColor = ((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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