skia2/include/effects/SkDiscretePathEffect.h
reed@google.com 4bbdeac58c add optional cull-rect to patheffects, so they can do less work if their results
lie outside of the current clip-bounds (the cull rect).
Review URL: https://codereview.appspot.com/7206044

git-svn-id: http://skia.googlecode.com/svn/trunk@7378 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-24 21:03:11 +00:00

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1.1 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDiscretePathEffect_DEFINED
#define SkDiscretePathEffect_DEFINED
#include "SkPathEffect.h"
/** \class SkDiscretePathEffect
This path effect chops a path into discrete segments, and randomly displaces them.
*/
class SK_API SkDiscretePathEffect : public SkPathEffect {
public:
/** Break the path into segments of segLength length, and randomly move the endpoints
away from the original path by a maximum of deviation.
Note: works on filled or framed paths
*/
SkDiscretePathEffect(SkScalar segLength, SkScalar deviation);
virtual bool filterPath(SkPath* dst, const SkPath& src,
SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscretePathEffect)
protected:
SkDiscretePathEffect(SkFlattenableReadBuffer&);
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
SkScalar fSegLength, fPerterb;
typedef SkPathEffect INHERITED;
};
#endif