d7639aff10
- replace virtual with override. - remove default constructor. - use default field initializers - move work from constructor into onOnceBeforeDraw - mark everything private - enum { N = 100 }; constants to constexpr - remove unused variables Change-Id: I8c7a19bc24fec416a6b88d634ee948d3e842b986 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228056 Commit-Queue: Ben Wagner <bungeman@google.com> Auto-Submit: Hal Canary <halcanary@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
253 lines
8.4 KiB
C++
253 lines
8.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkTime.h"
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#include "include/utils/SkInterpolator.h"
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#include "samplecode/Sample.h"
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// This slide tests out the match up between BW clipping and rendering. It can
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// draw a large rect through some clip geometry and draw the same geometry
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// normally. Which one is drawn first can be toggled. The pair of objects is translated
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// fractionally (via an animator) to expose snapping bugs. The key bindings are:
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// 1-9: the different geometries
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// t: toggle which is drawn first the clip or the normal geometry
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// f: flip-flops which corner the bottom AA clip rect occupies in the complex clip cases
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// The possible geometric combinations to test
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enum Geometry {
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kRect_Geometry,
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kRRect_Geometry,
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kCircle_Geometry,
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kConvexPath_Geometry,
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kConcavePath_Geometry,
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kRectAndRect_Geometry,
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kRectAndRRect_Geometry,
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kRectAndConvex_Geometry,
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kRectAndConcave_Geometry
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};
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// The basic rect used is [kMin,kMin]..[kMax,kMax]
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static const float kMin = 100.5f;
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static const float kMid = 200.0f;
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static const float kMax = 299.5f;
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// The translation applied to the base AA rect in the combination cases
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// (i.e., kRectAndRect through kRectAndConcave)
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static const float kXlate = 100.0f;
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SkRect create_rect(const SkPoint& offset) {
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SkRect r = SkRect::MakeLTRB(kMin, kMin, kMax, kMax);
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r.offset(offset);
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return r;
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}
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SkRRect create_rrect(const SkPoint& offset) {
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SkRRect rrect;
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rrect.setRectXY(create_rect(offset), 10, 10);
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return rrect;
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}
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SkRRect create_circle(const SkPoint& offset) {
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SkRRect circle;
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circle.setOval(create_rect(offset));
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return circle;
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}
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SkPath create_convex_path(const SkPoint& offset) {
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SkPath convexPath;
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convexPath.moveTo(kMin, kMin);
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convexPath.lineTo(kMax, kMax);
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convexPath.lineTo(kMin, kMax);
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convexPath.close();
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convexPath.offset(offset.fX, offset.fY);
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return convexPath;
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}
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SkPath create_concave_path(const SkPoint& offset) {
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SkPath concavePath;
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concavePath.moveTo(kMin, kMin);
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concavePath.lineTo(kMid, 105.0f);
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concavePath.lineTo(kMax, kMin);
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concavePath.lineTo(295.0f, kMid);
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concavePath.lineTo(kMax, kMax);
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concavePath.lineTo(kMid, 295.0f);
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concavePath.lineTo(kMin, kMax);
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concavePath.lineTo(105.0f, kMid);
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concavePath.close();
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concavePath.offset(offset.fX, offset.fY);
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return concavePath;
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}
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static void draw_normal_geom(SkCanvas* canvas, const SkPoint& offset, int geom, bool useAA) {
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SkPaint p;
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p.setAntiAlias(useAA);
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p.setColor(SK_ColorBLACK);
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switch (geom) {
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case kRect_Geometry: // fall thru
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case kRectAndRect_Geometry:
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canvas->drawRect(create_rect(offset), p);
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break;
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case kRRect_Geometry: // fall thru
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case kRectAndRRect_Geometry:
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canvas->drawRRect(create_rrect(offset), p);
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break;
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case kCircle_Geometry:
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canvas->drawRRect(create_circle(offset), p);
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break;
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case kConvexPath_Geometry: // fall thru
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case kRectAndConvex_Geometry:
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canvas->drawPath(create_convex_path(offset), p);
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break;
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case kConcavePath_Geometry: // fall thru
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case kRectAndConcave_Geometry:
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canvas->drawPath(create_concave_path(offset), p);
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break;
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}
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}
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class ClipDrawMatchView : public Sample {
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SkInterpolator fTrans;
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Geometry fGeom;
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bool fClipFirst = true;
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int fSign = 1;
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const double fStart = SkTime::GetMSecs();
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public:
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ClipDrawMatchView() : fTrans(2, 5), fGeom(kRect_Geometry) {}
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private:
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void onOnceBeforeDraw() override {
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SkScalar values[2];
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fTrans.setRepeatCount(999);
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values[0] = values[1] = 0;
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fTrans.setKeyFrame(0, GetMSecs() + 1000, values);
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values[1] = 1;
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fTrans.setKeyFrame(1, GetMSecs() + 2000, values);
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values[0] = values[1] = 1;
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fTrans.setKeyFrame(2, GetMSecs() + 3000, values);
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values[1] = 0;
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fTrans.setKeyFrame(3, GetMSecs() + 4000, values);
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values[0] = 0;
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fTrans.setKeyFrame(4, GetMSecs() + 5000, values);
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}
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SkString name() override { return SkString("ClipDrawMatch"); }
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bool onChar(SkUnichar uni) override {
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switch (uni) {
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case '1': fGeom = kRect_Geometry; return true;
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case '2': fGeom = kRRect_Geometry; return true;
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case '3': fGeom = kCircle_Geometry; return true;
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case '4': fGeom = kConvexPath_Geometry; return true;
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case '5': fGeom = kConcavePath_Geometry; return true;
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case '6': fGeom = kRectAndRect_Geometry; return true;
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case '7': fGeom = kRectAndRRect_Geometry; return true;
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case '8': fGeom = kRectAndConvex_Geometry; return true;
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case '9': fGeom = kRectAndConcave_Geometry; return true;
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case 'f': fSign = -fSign; return true;
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case 't': fClipFirst = !fClipFirst; return true;
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default: break;
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}
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return false;
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}
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void drawClippedGeom(SkCanvas* canvas, const SkPoint& offset, bool useAA) {
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int count = canvas->save();
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switch (fGeom) {
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case kRect_Geometry:
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canvas->clipRect(create_rect(offset), useAA);
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break;
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case kRRect_Geometry:
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canvas->clipRRect(create_rrect(offset), useAA);
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break;
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case kCircle_Geometry:
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canvas->clipRRect(create_circle(offset), useAA);
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break;
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case kConvexPath_Geometry:
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canvas->clipPath(create_convex_path(offset), useAA);
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break;
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case kConcavePath_Geometry:
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canvas->clipPath(create_concave_path(offset), useAA);
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break;
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case kRectAndRect_Geometry: {
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SkRect r = create_rect(offset);
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r.offset(fSign * kXlate, fSign * kXlate);
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canvas->clipRect(r, true); // AA here forces shader clips
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canvas->clipRect(create_rect(offset), useAA);
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} break;
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case kRectAndRRect_Geometry: {
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SkRect r = create_rect(offset);
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r.offset(fSign * kXlate, fSign * kXlate);
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canvas->clipRect(r, true); // AA here forces shader clips
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canvas->clipRRect(create_rrect(offset), useAA);
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} break;
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case kRectAndConvex_Geometry: {
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SkRect r = create_rect(offset);
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r.offset(fSign * kXlate, fSign * kXlate);
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canvas->clipRect(r, true); // AA here forces shader clips
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canvas->clipPath(create_convex_path(offset), useAA);
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} break;
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case kRectAndConcave_Geometry: {
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SkRect r = create_rect(offset);
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r.offset(fSign * kXlate, fSign * kXlate);
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canvas->clipRect(r, true); // AA here forces shader clips
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canvas->clipPath(create_concave_path(offset), useAA);
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} break;
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}
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SkISize size = canvas->getBaseLayerSize();
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SkRect bigR = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height()));
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SkPaint p;
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p.setColor(SK_ColorRED);
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canvas->drawRect(bigR, p);
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canvas->restoreToCount(count);
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}
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// Draw a big red rect through some clip geometry and also draw that same
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// geometry in black. The order in which they are drawn can be swapped.
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// This tests whether the clip and normally drawn geometry match up.
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void drawGeometry(SkCanvas* canvas, const SkPoint& offset, bool useAA) {
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if (fClipFirst) {
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this->drawClippedGeom(canvas, offset, useAA);
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}
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draw_normal_geom(canvas, offset, fGeom, useAA);
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if (!fClipFirst) {
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this->drawClippedGeom(canvas, offset, useAA);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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SkScalar trans[2];
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fTrans.timeToValues(GetMSecs(), trans);
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SkPoint offset;
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offset.set(trans[0], trans[1]);
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int saveCount = canvas->save();
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this->drawGeometry(canvas, offset, false);
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canvas->restoreToCount(saveCount);
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}
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SkMSec GetMSecs() const {
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return static_cast<SkMSec>(SkTime::GetMSecs() - fStart);
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}
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};
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DEF_SAMPLE( return new ClipDrawMatchView(); )
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