9c63e63771
GPUs that failed continued to fail when I put in error bars like `distance(a, b) <= 0.001`, so they're just disabled entirely now. Presumably their results are very busted. Change-Id: I0f1b80f661563a20630740f8cfb6ef69f2a47934 Bug: skia:11209, skia:12858 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503817 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
30 lines
1.9 KiB
Plaintext
30 lines
1.9 KiB
Plaintext
uniform half4 testInputs;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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half4 expectedA = half4(-1, 0, 0.75, 1);
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const half4 clampLow = half4(-1, -2, -2, 1);
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const half4 constVal = half4(-1.25, 0, 0.75, 2.25);
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half4 expectedB = half4(-1, 0, 0.5, 2.25);
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const half4 clampHigh = half4( 1, 2, 0.5, 3);
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return (clamp(testInputs.x, -1, 1) == expectedA.x &&
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clamp(testInputs.xy, -1, 1) == expectedA.xy &&
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clamp(testInputs.xyz, -1, 1) == expectedA.xyz &&
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clamp(testInputs.xyzw, -1, 1) == expectedA.xyzw &&
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clamp(testInputs.x, clampLow.x, clampHigh.x ) == expectedB.x &&
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clamp(testInputs.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy &&
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clamp(testInputs.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz &&
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clamp(testInputs.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw &&
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clamp(constVal.x, -1, 1) == expectedA.x &&
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clamp(constVal.xy, -1, 1) == expectedA.xy &&
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clamp(constVal.xyz, -1, 1) == expectedA.xyz &&
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clamp(constVal.xyzw, -1, 1) == expectedA.xyzw &&
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clamp(constVal.x, clampLow.x, clampHigh.x ) == expectedB.x &&
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clamp(constVal.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy &&
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clamp(constVal.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz &&
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clamp(constVal.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw) ? colorGreen
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: colorRed;
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}
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