skia2/gm/yuvtorgbeffect.cpp
robertphillips 175dd9b5e3 Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00

147 lines
5.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrDrawContextPriv.h"
#include "GrPipelineBuilder.h"
#include "SkBitmap.h"
#include "SkGr.h"
#include "SkGradientShader.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrRectBatchFactory.h"
#include "effects/GrYUVEffect.h"
#define YSIZE 8
#define USIZE 4
#define VSIZE 4
namespace skiagm {
/**
* This GM directly exercises GrYUVtoRGBEffect.
*/
class YUVtoRGBEffect : public GM {
public:
YUVtoRGBEffect() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("yuv_to_rgb_effect");
}
SkISize onISize() override {
return SkISize::Make(238, 120);
}
void onOnceBeforeDraw() override {
SkImageInfo yinfo = SkImageInfo::MakeA8(YSIZE, YSIZE);
fBmp[0].allocPixels(yinfo);
SkImageInfo uinfo = SkImageInfo::MakeA8(USIZE, USIZE);
fBmp[1].allocPixels(uinfo);
SkImageInfo vinfo = SkImageInfo::MakeA8(VSIZE, VSIZE);
fBmp[2].allocPixels(vinfo);
unsigned char* pixels[3];
for (int i = 0; i < 3; ++i) {
pixels[i] = (unsigned char*)fBmp[i].getPixels();
}
int color[] = {0, 85, 170};
const int limit[] = {255, 0, 255};
const int invl[] = {0, 255, 0};
const int inc[] = {1, -1, 1};
for (int i = 0; i < 3; ++i) {
const size_t nbBytes = fBmp[i].rowBytes() * fBmp[i].height();
for (size_t j = 0; j < nbBytes; ++j) {
pixels[i][j] = (unsigned char)color[i];
color[i] = (color[i] == limit[i]) ? invl[i] : color[i] + inc[i];
}
}
}
void onDraw(SkCanvas* canvas) override {
GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
if (!drawContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
SkAutoTUnref<GrTexture> texture[3];
texture[0].reset(GrRefCachedBitmapTexture(context, fBmp[0],
GrTextureParams::ClampBilerp()));
texture[1].reset(GrRefCachedBitmapTexture(context, fBmp[1],
GrTextureParams::ClampBilerp()));
texture[2].reset(GrRefCachedBitmapTexture(context, fBmp[2],
GrTextureParams::ClampBilerp()));
if (!texture[0] || !texture[1] || !texture[2]) {
return;
}
static const SkScalar kDrawPad = 10.f;
static const SkScalar kTestPad = 10.f;
static const SkScalar kColorSpaceOffset = 36.f;
SkISize sizes[3] = {{YSIZE, YSIZE}, {USIZE, USIZE}, {VSIZE, VSIZE}};
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace;
++space) {
SkRect renderRect = SkRect::MakeWH(SkIntToScalar(fBmp[0].width()),
SkIntToScalar(fBmp[0].height()));
renderRect.outset(kDrawPad, kDrawPad);
SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
SkScalar x = kDrawPad + kTestPad;
const int indices[6][3] = {{0, 1, 2}, {0, 2, 1}, {1, 0, 2},
{1, 2, 0}, {2, 0, 1}, {2, 1, 0}};
for (int i = 0; i < 6; ++i) {
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setXPFactory(
GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
SkAutoTUnref<const GrFragmentProcessor> fp(
GrYUVEffect::CreateYUVToRGB(texture[indices[i][0]],
texture[indices[i][1]],
texture[indices[i][2]],
sizes,
static_cast<SkYUVColorSpace>(space)));
if (fp) {
SkMatrix viewMatrix;
viewMatrix.setTranslate(x, y);
pipelineBuilder.setRenderTarget(drawContext->accessRenderTarget());
pipelineBuilder.addColorFragmentProcessor(fp);
SkAutoTUnref<GrDrawBatch> batch(
GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix,
renderRect, nullptr, nullptr));
drawContext->drawContextPriv().testingOnly_drawBatch(pipelineBuilder, batch);
}
x += renderRect.width() + kTestPad;
}
}
}
private:
SkBitmap fBmp[3];
typedef GM INHERITED;
};
DEF_GM(return new YUVtoRGBEffect;)
}
#endif