c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
919 B
C++
28 lines
919 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=1ad07d56e4258e041606d50cad969392
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REG_FIDDLE(Path_isLine, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, const SkPath& path) -> void {
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SkPoint line[2];
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if (path.isLine(line)) {
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SkDebugf("%s is line (%1.8g,%1.8g) (%1.8g,%1.8g)\n", prefix,
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line[0].fX, line[0].fY, line[1].fX, line[1].fY);
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} else {
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SkDebugf("%s is not line\n", prefix);
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}
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};
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SkPath path;
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debugster("empty", path);
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path.lineTo(0, 0);
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debugster("zero line", path);
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path.rewind();
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path.moveTo(10, 10);
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path.lineTo(20, 20);
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debugster("line", path);
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path.moveTo(20, 20);
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debugster("second move", path);
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}
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} // END FIDDLE
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