c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
20 lines
745 B
C++
20 lines
745 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=cb8d37990f6e7df3bcc85e7240c81274
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REG_FIDDLE(Path_moveTo_2, 128, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPoint data[][3] = {{{30,40},{60,60},{90,30}}, {{30,120},{60,100},{90,120}},
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{{60,100},{60,40},{70,30}}, {{60,40},{50,20},{70,30}}};
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SkPath path;
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for (unsigned i = 0; i < SK_ARRAY_COUNT(data); ++i) {
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path.moveTo(data[i][0]);
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path.lineTo(data[i][1]);
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path.lineTo(data[i][2]);
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}
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, paint);
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}
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} // END FIDDLE
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