skia2/docs/examples/Path_moveTo_2.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

20 lines
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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=cb8d37990f6e7df3bcc85e7240c81274
REG_FIDDLE(Path_moveTo_2, 128, 128, false, 0) {
void draw(SkCanvas* canvas) {
SkPoint data[][3] = {{{30,40},{60,60},{90,30}}, {{30,120},{60,100},{90,120}},
{{60,100},{60,40},{70,30}}, {{60,40},{50,20},{70,30}}};
SkPath path;
for (unsigned i = 0; i < SK_ARRAY_COUNT(data); ++i) {
path.moveTo(data[i][0]);
path.lineTo(data[i][1]);
path.lineTo(data[i][2]);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
}
} // END FIDDLE