skia2/docs/examples/RRect_dumpHex.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

24 lines
1.2 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=c73f5e2644d949b859f05bd367883454
REG_FIDDLE(RRect_dumpHex, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkRRect rrect = SkRRect::MakeRect({6.f / 7, 2.f / 3, 6.f / 7, 2.f / 3});
rrect.dumpHex();
SkRect bounds = SkRect::MakeLTRB(SkBits2Float(0x3f5b6db7), /* 0.857143 */
SkBits2Float(0x3f2aaaab), /* 0.666667 */
SkBits2Float(0x3f5b6db7), /* 0.857143 */
SkBits2Float(0x3f2aaaab) /* 0.666667 */);
const SkPoint corners[] = {
{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
};
SkRRect copy;
copy.setRectRadii(bounds, corners);
SkDebugf("rrect is " "%s" "equal to copy\n", rrect == copy ? "" : "not ");
}
} // END FIDDLE