c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
1.2 KiB
C++
24 lines
1.2 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=c73f5e2644d949b859f05bd367883454
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REG_FIDDLE(RRect_dumpHex, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkRRect rrect = SkRRect::MakeRect({6.f / 7, 2.f / 3, 6.f / 7, 2.f / 3});
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rrect.dumpHex();
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SkRect bounds = SkRect::MakeLTRB(SkBits2Float(0x3f5b6db7), /* 0.857143 */
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SkBits2Float(0x3f2aaaab), /* 0.666667 */
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SkBits2Float(0x3f5b6db7), /* 0.857143 */
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SkBits2Float(0x3f2aaaab) /* 0.666667 */);
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const SkPoint corners[] = {
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{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
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{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
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{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
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{ SkBits2Float(0x00000000), SkBits2Float(0x00000000) }, /* 0.000000 0.000000 */
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};
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SkRRect copy;
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copy.setRectRadii(bounds, corners);
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SkDebugf("rrect is " "%s" "equal to copy\n", rrect == copy ? "" : "not ");
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}
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} // END FIDDLE
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