a1ebeb25e9
This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
34 lines
726 B
C++
34 lines
726 B
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualSKPBench.h"
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VisualSKPBench::VisualSKPBench(const char* name, const SkPicture* pic)
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: fPic(SkRef(pic))
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, fName(name) {
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fUniqueName.printf("%s", name);
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}
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const char* VisualSKPBench::onGetName() {
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return fName.c_str();
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}
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const char* VisualSKPBench::onGetUniqueName() {
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return fUniqueName.c_str();
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}
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bool VisualSKPBench::isSuitableFor(Backend backend) {
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return backend != kNonRendering_Backend;
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}
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void VisualSKPBench::onDraw(int loops, SkCanvas* canvas) {
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for (int i = 0; i < loops; i++) {
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canvas->drawPicture(fPic);
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}
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}
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