5b8dd73546
Parts of third_party need the C++ API so hide it from Skia users as needed to prevent re-introduction. This also avoids the ICU version renaming / name mangling when building our own test version of ICU. This makes life in an editor and debugger much easier. Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292854 Reviewed-by: Julia Lavrova <jlavrova@google.com> Commit-Queue: Ben Wagner <bungeman@google.com> Change-Id: Id636fbf9e750fe72a4ace8a59fb9acac839a07c4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292967 Reviewed-by: Ben Wagner <bungeman@google.com> |
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angle2 | ||
cpu-features | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
glslang | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
opencl | ||
piex | ||
sfntly | ||
shaderc | ||
skcms | ||
spirv-cross | ||
spirv-headers | ||
spirv-tools | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.