skia2/include/views/SkOSWindow_Unix.h
mtklein 18300a3aa7 detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".

Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).

This was a fairly blind transformation.  There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002

Review URL: https://codereview.chromium.org/1809733002
2016-03-16 13:53:35 -07:00

90 lines
2.0 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_Unix_DEFINED
#define SkOSWindow_Unix_DEFINED
#include <GL/glx.h>
#include <X11/Xlib.h>
#include "SkWindow.h"
class SkEvent;
struct SkUnixWindow {
Display* fDisplay;
Window fWin;
size_t fOSWin;
GC fGc;
GLXContext fGLContext;
};
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void*);
~SkOSWindow();
void* getHWND() const { return (void*)fUnixWindow.fWin; }
void* getDisplay() const { return (void*)fUnixWindow.fDisplay; }
void* getUnixWindow() const { return (void*)&fUnixWindow; }
void loop();
enum SkBackEndTypes {
kNone_BackEndType,
kNativeGL_BackEndType,
#if SK_ANGLE
kANGLE_BackEndType,
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
kCommandBuffer_BackEndType,
#endif // SK_COMMAND_BUFFER
};
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void release();
void present();
int getMSAASampleCount() const { return fMSAASampleCount; }
//static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay);
bool makeFullscreen();
void setVsync(bool);
void closeWindow();
protected:
// Overridden from from SkWindow:
void onSetTitle(const char title[]) override;
private:
enum NextXEventResult {
kContinue_NextXEventResult,
kQuitRequest_NextXEventResult,
kPaintRequest_NextXEventResult
};
NextXEventResult nextXEvent();
void doPaint();
void mapWindowAndWait();
// Forcefully closes the window. If a graceful shutdown is desired then call the public
// closeWindow method
void internalCloseWindow();
void initWindow(int newMSAASampleCount, AttachmentInfo* info);
SkUnixWindow fUnixWindow;
// Needed for GL
XVisualInfo* fVi;
// we recreate the underlying xwindow if this changes
int fMSAASampleCount;
typedef SkWindow INHERITED;
};
#endif