skia2/tests/VkBackendSurfaceTest.cpp
Greg Daniel c1ad77cf48 Add finisehd proc to backend texture creation.
The callback lets the caller know when the data uploads to the texture
from the create call are finished. This is important since the caller
cannot delete the backend texture till the gpu is finished on vulkan
and d3d.

This change also removes the hard sync in vulkan during creation.

Change-Id: I660d142219474e22b1337d2b0c81cda66fe18a4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286517
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-05-06 16:50:33 +00:00

396 lines
17 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "include/core/SkTypes.h"
#if defined(SK_VULKAN)
#include "include/gpu/vk/GrVkVulkan.h"
#include "tests/Test.h"
#include "tests/TestUtils.h"
#include "include/core/SkImage.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/SkGpuDevice.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkImageLayout.h"
#include "src/gpu/vk/GrVkTexture.h"
#include "src/image/SkImage_Base.h"
#include "src/image/SkImage_GpuBase.h"
#include "src/image/SkSurface_Gpu.h"
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrBackendTexture backendTex;
CreateBackendTexture(context, &backendTex, 1, 1, kRGBA_8888_SkColorType, SkColors::kTransparent,
GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrVkImageInfo info;
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
VkImageLayout initLayout = info.fImageLayout;
// Verify that setting that layout via a copy of a backendTexture is reflected in all the
// backendTextures.
GrBackendTexture backendTexCopy = backendTex;
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
// Setting back the layout since we didn't actually change it
backendTex.setVkImageLayout(initLayout);
sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, wrappedImage.get());
const GrSurfaceProxyView* view = as_IB(wrappedImage)->view(context);
REPORTER_ASSERT(reporter, view);
REPORTER_ASSERT(reporter, view->proxy()->isInstantiated());
GrTexture* texture = view->proxy()->peekTexture();
REPORTER_ASSERT(reporter, texture);
// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
vkTexture->updateImageLayout(initLayout);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
// Check that we can do things like assigning the backend texture to invalid one, assign an
// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
// our ref counting asserts.
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
GrBackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
backendTexCopy = invalidTexture;
REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
invalidTexture = backendTex;
REPORTER_ASSERT(reporter, invalidTexture.isValid());
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
REPORTER_ASSERT(reporter, invalidTexture.isValid());
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
context->deleteBackendTexture(backendTex);
}
static void testing_release_proc(void* ctx) {
int* count = (int*)ctx;
*count += 1;
}
// Test to make sure we don't call our release proc on an image until we've transferred it back to
// its original queue family.
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrGpu* gpu = context->priv().getGpu();
GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu);
if (!vkGpu->vkCaps().supportsExternalMemory()) {
return;
}
for (bool useExternal : {false, true}) {
GrBackendTexture backendTex = context->createBackendTexture(1, 1,
kRGBA_8888_SkColorType,
SkColors::kTransparent,
GrMipMapped::kNo,
GrRenderable::kNo,
GrProtected::kNo);
sk_sp<SkImage> image;
int count = 0;
if (useExternal) {
// Make a backend texture with an external queue family;
GrVkImageInfo vkInfo;
if (!backendTex.getVkImageInfo(&vkInfo)) {
return;
}
vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
GrBackendTexture vkExtTex(1, 1, vkInfo);
REPORTER_ASSERT(reporter, vkExtTex.isValid());
image = SkImage::MakeFromTexture(context, vkExtTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType,
nullptr, testing_release_proc,
(void*)&count);
} else {
image = SkImage::MakeFromTexture(context, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType,
nullptr, testing_release_proc,
(void*)&count);
}
if (!image) {
continue;
}
REPORTER_ASSERT(reporter, !count);
SkImage_GpuBase* gpuImage = static_cast<SkImage_GpuBase*>(as_IB(image));
GrTexture* texture = gpuImage->getTexture();
REPORTER_ASSERT(reporter, texture);
GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
if (useExternal) {
// Testing helper so we claim that we don't need to transition from our fake external
// queue first.
vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu);
}
image.reset();
// Resetting the image should only trigger the release proc if we are not using an external
// queue. When using an external queue when we free the SkImage and the underlying
// GrTexture, we submit a queue transition on the command buffer.
if (useExternal) {
REPORTER_ASSERT(reporter, !count);
} else {
REPORTER_ASSERT(reporter, count == 1);
}
gpu->testingOnly_flushGpuAndSync();
// Now that we flushed and waited the release proc should have be triggered.
REPORTER_ASSERT(reporter, count == 1);
context->deleteBackendTexture(backendTex);
}
}
// Test to make sure we transition to the original queue when requests for prepareforexternalio are
// in flush calls
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkPrepareForExternalIOQueueTransitionTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* vkGpu = static_cast<GrVkGpu*>(context->priv().getGpu());
if (!vkGpu->vkCaps().supportsExternalMemory()) {
return;
}
for (bool useSurface : {false, true}) {
for (bool preparePresent : {false, true}) {
if (!useSurface && preparePresent) {
// We don't set textures to present
continue;
}
GrBackendTexture backendTex = context->createBackendTexture(
4, 4, kRGBA_8888_SkColorType,
SkColors::kTransparent, GrMipMapped::kNo,
useSurface ? GrRenderable::kYes : GrRenderable::kNo,
GrProtected::kNo);
// Make a backend texture with an external queue family and general layout.
GrVkImageInfo vkInfo;
if (!backendTex.getVkImageInfo(&vkInfo)) {
return;
}
// We can't actually make an external texture in our test. However, we lie and say it is
// and then will manually go and swap the queue to the graphics queue once we wrap it.
if (preparePresent) {
// We don't transition to present to things that are going to external for foreign
// queues.
vkInfo.fCurrentQueueFamily = vkGpu->queueIndex();
} else {
vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
}
GrBackendTexture vkExtTex(1, 1, vkInfo);
sk_sp<SkImage> image;
sk_sp<SkSurface> surface;
GrTexture* texture;
if (useSurface) {
surface = SkSurface::MakeFromBackendTexture(context, vkExtTex,
kTopLeft_GrSurfaceOrigin, 0, kRGBA_8888_SkColorType, nullptr, nullptr);
REPORTER_ASSERT(reporter, surface.get());
if (!surface) {
continue;
}
SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(surface.get());
auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext();
texture = rtc->asTextureProxy()->peekTexture();
} else {
image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr);
REPORTER_ASSERT(reporter, image.get());
if (!image) {
continue;
}
SkImage_GpuBase* gpuImage = static_cast<SkImage_GpuBase*>(as_IB(image));
texture = gpuImage->getTexture();
}
REPORTER_ASSERT(reporter, texture);
GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
// Testing helper so we claim that we don't need to transition from our fake external
// queue first.
vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu);
GrBackendTexture newBackendTexture;
if (useSurface) {
newBackendTexture = surface->getBackendTexture(
SkSurface::kFlushRead_TextureHandleAccess);
} else {
newBackendTexture = image->getBackendTexture(false);
}
GrVkImageInfo newVkInfo;
REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
VkImageLayout oldLayout = newVkInfo.fImageLayout;
GrPrepareForExternalIORequests externalRequests;
SkImage* imagePtr;
SkSurface* surfacePtr;
if (useSurface) {
externalRequests.fNumSurfaces = 1;
surfacePtr = surface.get();
externalRequests.fSurfaces = &surfacePtr;
externalRequests.fPrepareSurfaceForPresent = &preparePresent;
} else {
externalRequests.fNumImages = 1;
imagePtr = image.get();
externalRequests.fImages = &imagePtr;
}
context->flush(GrFlushInfo(), externalRequests);
if (useSurface) {
newBackendTexture = surface->getBackendTexture(
SkSurface::kFlushRead_TextureHandleAccess);
} else {
newBackendTexture = image->getBackendTexture(false);
}
REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
if (preparePresent) {
REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
REPORTER_ASSERT(reporter,
newVkInfo.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
} else {
REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_EXTERNAL);
REPORTER_ASSERT(reporter, newVkInfo.fImageLayout == oldLayout);
}
GrFlushInfo flushInfo;
flushInfo.fFlags = kSyncCpu_GrFlushFlag;
context->flush(flushInfo);
context->deleteBackendTexture(backendTex);
}
}
}
// This test is disabled because it executes illegal vulkan calls which cause the validations layers
// to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be
// renenabled, see skbug.com/8936.
#if 0
// Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed.
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrGpu* gpu = context->priv().getGpu();
GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu);
if (!vkGpu->vkCaps().supportsExternalMemory()) {
return;
}
GrBackendTexture backendTex = context->createBackendTexture(
1, 1, kRGBA_8888_SkColorType,
SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo);
sk_sp<SkImage> image;
// Make a backend texture with an external queue family and general layout.
GrVkImageInfo vkInfo;
if (!backendTex.getVkImageInfo(&vkInfo)) {
return;
}
vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
// Use a read-only layout as these are the ones where we can otherwise skip a transition.
vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
GrBackendTexture vkExtTex(1, 1, vkInfo);
REPORTER_ASSERT(reporter, vkExtTex.isValid());
image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr,
nullptr);
if (!image) {
return;
}
GrTexture* texture = image->getTexture();
REPORTER_ASSERT(reporter, texture);
GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
// Change our backend texture to the internal queue, with the same layout. This should force a
// queue transition even though the layouts match.
vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false);
// Get our image info again and make sure we transitioned queues.
GrBackendTexture newBackendTexture = image->getBackendTexture(true);
GrVkImageInfo newVkInfo;
REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
image.reset();
gpu->testingOnly_flushGpuAndSync();
context->deleteBackendTexture(backendTex);
}
#endif
#endif