skia2/include/core/SkBounder.h
reed@android.com 8a1c16ff38 grab from latest android
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-17 15:59:43 +00:00

73 lines
2.3 KiB
C++

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkBounder_DEFINED
#define SkBounder_DEFINED
#include "SkTypes.h"
#include "SkRefCnt.h"
struct SkIRect;
struct SkPoint;
struct SkRect;
class SkPaint;
class SkPath;
class SkRegion;
/** \class SkBounder
Base class for intercepting the device bounds of shapes before they are drawn.
Install a subclass of this in your canvas.
*/
class SkBounder : public SkRefCnt {
public:
/* Call to perform a clip test before calling onIRect.
Returns the result from onIRect.
*/
bool doIRect(const SkIRect&);
protected:
/** Override in your subclass. This is called with the device bounds of an
object (text, geometry, image) just before it is drawn. If your method
returns false, the drawing for that shape is aborted. If your method
returns true, drawing continues. The bounds your method receives have already
been transformed in to device coordinates, and clipped to the current clip.
*/
virtual bool onIRect(const SkIRect&) = 0;
/** Called after each shape has been drawn. The default implementation does
nothing, but your override could use this notification to signal itself
that the offscreen being rendered into needs to be updated to the screen.
*/
virtual void commit();
private:
bool doHairline(const SkPoint&, const SkPoint&, const SkPaint&);
bool doRect(const SkRect&, const SkPaint&);
bool doPath(const SkPath&, const SkPaint&, bool doFill);
void setClip(const SkRegion* clip) { fClip = clip; }
const SkRegion* fClip;
friend class SkAutoBounderCommit;
friend class SkDraw;
friend class SkDrawIter;
friend struct Draw1Glyph;
friend class SkMaskFilter;
};
#endif