eaca36b657
BUG=skia: R=fmalita@google.com, fmalita@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/271693002 git-svn-id: http://skia.googlecode.com/svn/trunk@14611 2bbb7eff-a529-9590-31e7-b0007b416f81
917 lines
36 KiB
C++
917 lines
36 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkBitmap_DEFINED
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#define SkBitmap_DEFINED
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#include "SkColor.h"
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#include "SkColorTable.h"
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#include "SkImageInfo.h"
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#include "SkPoint.h"
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#include "SkRefCnt.h"
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struct SkMask;
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struct SkIRect;
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struct SkRect;
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class SkPaint;
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class SkPixelRef;
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class SkPixelRefFactory;
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class SkRegion;
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class SkString;
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class GrTexture;
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/** \class SkBitmap
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The SkBitmap class specifies a raster bitmap. A bitmap has an integer width
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and height, and a format (config), and a pointer to the actual pixels.
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Bitmaps can be drawn into a SkCanvas, but they are also used to specify the
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target of a SkCanvas' drawing operations.
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A const SkBitmap exposes getAddr(), which lets a caller write its pixels;
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the constness is considered to apply to the bitmap's configuration, not
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its contents.
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*/
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class SK_API SkBitmap {
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public:
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class SK_API Allocator;
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enum Config {
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kNo_Config, //!< bitmap has not been configured
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kA8_Config, //!< 8-bits per pixel, with only alpha specified (0 is transparent, 0xFF is opaque)
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kIndex8_Config, //!< 8-bits per pixel, using SkColorTable to specify the colors
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kRGB_565_Config, //!< 16-bits per pixel, (see SkColorPriv.h for packing)
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kARGB_4444_Config, //!< 16-bits per pixel, (see SkColorPriv.h for packing)
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kARGB_8888_Config, //!< 32-bits per pixel, (see SkColorPriv.h for packing)
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};
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// do not add this to the Config enum, otherwise the compiler will let us
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// pass this as a valid parameter for Config.
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enum {
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kConfigCount = kARGB_8888_Config + 1
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};
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/**
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* Default construct creates a bitmap with zero width and height, and no pixels.
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* Its config is set to kNo_Config.
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*/
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SkBitmap();
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/**
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* Copy the settings from the src into this bitmap. If the src has pixels
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* allocated, they will be shared, not copied, so that the two bitmaps will
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* reference the same memory for the pixels. If a deep copy is needed,
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* where the new bitmap has its own separate copy of the pixels, use
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* deepCopyTo().
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*/
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SkBitmap(const SkBitmap& src);
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~SkBitmap();
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/** Copies the src bitmap into this bitmap. Ownership of the src bitmap's pixels remains
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with the src bitmap.
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*/
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SkBitmap& operator=(const SkBitmap& src);
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/** Swap the fields of the two bitmaps. This routine is guaranteed to never fail or throw.
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*/
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// This method is not exported to java.
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void swap(SkBitmap& other);
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///////////////////////////////////////////////////////////////////////////
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const SkImageInfo& info() const { return fInfo; }
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int width() const { return fInfo.fWidth; }
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int height() const { return fInfo.fHeight; }
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SkColorType colorType() const { return fInfo.fColorType; }
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SkAlphaType alphaType() const { return fInfo.fAlphaType; }
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/** Return the number of bytes per pixel based on the config. If the config
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does not have at least 1 byte per (e.g. kA1_Config) then 0 is returned.
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*/
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int bytesPerPixel() const { return fInfo.bytesPerPixel(); }
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/** Return the rowbytes expressed as a number of pixels (like width and
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height). Note, for 1-byte per pixel configs like kA8_Config, this will
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return the same as rowBytes(). Is undefined for configs that are less
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than 1-byte per pixel (e.g. kA1_Config)
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*/
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int rowBytesAsPixels() const {
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return fRowBytes >> this->shiftPerPixel();
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}
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/** Return the shift amount per pixel (i.e. 0 for 1-byte per pixel, 1 for
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2-bytes per pixel configs, 2 for 4-bytes per pixel configs). Return 0
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for configs that are not at least 1-byte per pixel (e.g. kA1_Config
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or kNo_Config)
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*/
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int shiftPerPixel() const { return this->bytesPerPixel() >> 1; }
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///////////////////////////////////////////////////////////////////////////
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/** Return true iff the bitmap has empty dimensions.
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* Hey! Before you use this, see if you really want to know drawsNothing() instead.
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*/
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bool empty() const { return fInfo.isEmpty(); }
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/** Return true iff the bitmap has no pixelref. Note: this can return true even if the
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* dimensions of the bitmap are > 0 (see empty()).
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* Hey! Before you use this, see if you really want to know drawsNothing() instead.
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*/
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bool isNull() const { return NULL == fPixelRef; }
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/** Return true iff drawing this bitmap has no effect.
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*/
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bool drawsNothing() const { return this->empty() || this->isNull(); }
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/** Return the config for the bitmap. */
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Config config() const;
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SK_ATTR_DEPRECATED("use config()")
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Config getConfig() const { return this->config(); }
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/** Return the number of bytes between subsequent rows of the bitmap. */
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size_t rowBytes() const { return fRowBytes; }
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/**
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* Set the bitmap's alphaType, returning true on success. If false is
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* returned, then the specified new alphaType is incompatible with the
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* Config, and the current alphaType is unchanged.
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*
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* Note: this changes the alphatype for the underlying pixels, which means
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* that all bitmaps that might be sharing (subsets of) the pixels will
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* be affected.
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*/
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bool setAlphaType(SkAlphaType);
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/** Return the address of the pixels for this SkBitmap.
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*/
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void* getPixels() const { return fPixels; }
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/** Return the byte size of the pixels, based on the height and rowBytes.
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Note this truncates the result to 32bits. Call getSize64() to detect
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if the real size exceeds 32bits.
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*/
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size_t getSize() const { return fInfo.fHeight * fRowBytes; }
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/** Return the number of bytes from the pointer returned by getPixels()
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to the end of the allocated space in the buffer. Required in
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cases where extractSubset has been called.
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*/
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size_t getSafeSize() const { return fInfo.getSafeSize(fRowBytes); }
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/**
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* Return the full size of the bitmap, in bytes.
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*/
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int64_t computeSize64() const {
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return sk_64_mul(fInfo.fHeight, fRowBytes);
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}
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/**
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* Return the number of bytes from the pointer returned by getPixels()
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* to the end of the allocated space in the buffer. This may be smaller
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* than computeSize64() if there is any rowbytes padding beyond the width.
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*/
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int64_t computeSafeSize64() const {
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return fInfo.getSafeSize64(fRowBytes);
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}
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/** Returns true if this bitmap is marked as immutable, meaning that the
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contents of its pixels will not change for the lifetime of the bitmap.
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*/
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bool isImmutable() const;
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/** Marks this bitmap as immutable, meaning that the contents of its
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pixels will not change for the lifetime of the bitmap and of the
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underlying pixelref. This state can be set, but it cannot be
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cleared once it is set. This state propagates to all other bitmaps
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that share the same pixelref.
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*/
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void setImmutable();
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/** Returns true if the bitmap is opaque (has no translucent/transparent pixels).
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*/
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bool isOpaque() const {
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return SkAlphaTypeIsOpaque(this->alphaType());
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}
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/** Returns true if the bitmap is volatile (i.e. should not be cached by devices.)
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*/
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bool isVolatile() const;
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/** Specify whether this bitmap is volatile. Bitmaps are not volatile by
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default. Temporary bitmaps that are discarded after use should be
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marked as volatile. This provides a hint to the device that the bitmap
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should not be cached. Providing this hint when appropriate can
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improve performance by avoiding unnecessary overhead and resource
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consumption on the device.
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*/
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void setIsVolatile(bool);
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/** Reset the bitmap to its initial state (see default constructor). If we are a (shared)
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owner of the pixels, that ownership is decremented.
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*/
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void reset();
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/** Given a config and a width, this computes the optimal rowBytes value. This is called automatically
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if you pass 0 for rowBytes to setConfig().
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*/
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static size_t ComputeRowBytes(Config c, int width);
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/** Return the bytes-per-pixel for the specified config. If the config is
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not at least 1-byte per pixel, return 0, including for kNo_Config.
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*/
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static int ComputeBytesPerPixel(Config c);
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/** Return the shift-per-pixel for the specified config. If the config is
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not at least 1-byte per pixel, return 0, including for kNo_Config.
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*/
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static int ComputeShiftPerPixel(Config c) {
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return ComputeBytesPerPixel(c) >> 1;
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}
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static int64_t ComputeSize64(Config, int width, int height);
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static size_t ComputeSize(Config, int width, int height);
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/**
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* This will brute-force return true if all of the pixels in the bitmap
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* are opaque. If it fails to read the pixels, or encounters an error,
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* it will return false.
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*
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* Since this can be an expensive operation, the bitmap stores a flag for
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* this (isOpaque). Only call this if you need to compute this value from
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* "unknown" pixels.
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*/
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static bool ComputeIsOpaque(const SkBitmap&);
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/**
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* Return the bitmap's bounds [0, 0, width, height] as an SkRect
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*/
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void getBounds(SkRect* bounds) const;
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void getBounds(SkIRect* bounds) const;
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/** Set the bitmap's config and dimensions. If rowBytes is 0, then
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ComputeRowBytes() is called to compute the optimal value. This resets
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any pixel/colortable ownership, just like reset().
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*/
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bool setConfig(Config, int width, int height, size_t rowBytes, SkAlphaType);
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bool setConfig(Config config, int width, int height, size_t rowBytes = 0) {
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return this->setConfig(config, width, height, rowBytes,
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kPremul_SkAlphaType);
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}
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bool setConfig(const SkImageInfo& info, size_t rowBytes = 0);
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/**
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* Allocate a pixelref to match the specified image info. If the Factory
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* is non-null, call it to allcoate the pixelref. If the ImageInfo requires
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* a colortable, then ColorTable must be non-null, and will be ref'd.
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* On failure, the bitmap will be set to empty and return false.
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*/
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bool allocPixels(const SkImageInfo&, SkPixelRefFactory*, SkColorTable*);
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/**
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* Allocate a pixelref to match the specified image info, using the default
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* allocator.
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* On success, the bitmap's pixels will be "locked", and return true.
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* On failure, the bitmap will be set to empty and return false.
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*/
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bool allocPixels(const SkImageInfo& info) {
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return this->allocPixels(info, NULL, NULL);
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}
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/**
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* Legacy helper function, which creates an SkImageInfo from the specified
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* config and then calls allocPixels(info).
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*/
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bool allocConfigPixels(Config, int width, int height, bool isOpaque = false);
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bool allocN32Pixels(int width, int height, bool isOpaque = false) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(width, height);
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if (isOpaque) {
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info.fAlphaType = kOpaque_SkAlphaType;
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}
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return this->allocPixels(info);
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}
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/**
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* Install a pixelref that wraps the specified pixels and rowBytes, and
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* optional ReleaseProc and context. When the pixels are no longer
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* referenced, if ReleaseProc is not null, it will be called with the
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* pixels and context as parameters.
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* On failure, the bitmap will be set to empty and return false.
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*/
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bool installPixels(const SkImageInfo&, void* pixels, size_t rowBytes,
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void (*ReleaseProc)(void* addr, void* context),
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void* context);
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/**
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* Call installPixels with no ReleaseProc specified. This means that the
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* caller must ensure that the specified pixels are valid for the lifetime
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* of the created bitmap (and its pixelRef).
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*/
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bool installPixels(const SkImageInfo& info, void* pixels, size_t rowBytes) {
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return this->installPixels(info, pixels, rowBytes, NULL, NULL);
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}
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/**
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* Calls installPixels() with the value in the SkMask. The caller must
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* ensure that the specified mask pixels are valid for the lifetime
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* of the created bitmap (and its pixelRef).
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*/
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bool installMaskPixels(const SkMask&);
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/**
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* DEPRECATED: call info().
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*/
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bool asImageInfo(SkImageInfo* info) const {
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// compatibility: return false for kUnknown
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if (kUnknown_SkColorType == this->colorType()) {
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return false;
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}
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if (info) {
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*info = this->info();
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}
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return true;
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}
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/** Use this to assign a new pixel address for an existing bitmap. This
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will automatically release any pixelref previously installed. Only call
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this if you are handling ownership/lifetime of the pixel memory.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param pixels Address for the pixels, managed by the caller.
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@param ctable ColorTable (or null) that matches the specified pixels
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*/
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void setPixels(void* p, SkColorTable* ctable = NULL);
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/** Copies the bitmap's pixels to the location pointed at by dst and returns
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true if possible, returns false otherwise.
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In the case when the dstRowBytes matches the bitmap's rowBytes, the copy
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may be made faster by copying over the dst's per-row padding (for all
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rows but the last). By setting preserveDstPad to true the caller can
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disable this optimization and ensure that pixels in the padding are not
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overwritten.
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Always returns false for RLE formats.
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@param dst Location of destination buffer.
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@param dstSize Size of destination buffer. Must be large enough to hold
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pixels using indicated stride.
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@param dstRowBytes Width of each line in the buffer. If 0, uses
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bitmap's internal stride.
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@param preserveDstPad Must we preserve padding in the dst
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*/
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bool copyPixelsTo(void* const dst, size_t dstSize, size_t dstRowBytes = 0,
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bool preserveDstPad = false) const;
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/** Use the standard HeapAllocator to create the pixelref that manages the
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pixel memory. It will be sized based on the current width/height/config.
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If this is called multiple times, a new pixelref object will be created
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each time.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param ctable ColorTable (or null) to use with the pixels that will
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be allocated. Only used if config == Index8_Config
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@return true if the allocation succeeds. If not the pixelref field of
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the bitmap will be unchanged.
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*/
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bool allocPixels(SkColorTable* ctable = NULL) {
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return this->allocPixels(NULL, ctable);
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}
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/** Use the specified Allocator to create the pixelref that manages the
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pixel memory. It will be sized based on the current width/height/config.
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If this is called multiple times, a new pixelref object will be created
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each time.
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If the bitmap retains a reference to the colortable (assuming it is
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not null) it will take care of incrementing the reference count.
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@param allocator The Allocator to use to create a pixelref that can
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manage the pixel memory for the current
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width/height/config. If allocator is NULL, the standard
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HeapAllocator will be used.
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@param ctable ColorTable (or null) to use with the pixels that will
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be allocated. Only used if config == Index8_Config.
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If it is non-null and the config is not Index8, it will
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be ignored.
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@return true if the allocation succeeds. If not the pixelref field of
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the bitmap will be unchanged.
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*/
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bool allocPixels(Allocator* allocator, SkColorTable* ctable);
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/**
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* Return the current pixelref object or NULL if there is none. This does
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* not affect the refcount of the pixelref.
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*/
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SkPixelRef* pixelRef() const { return fPixelRef; }
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/**
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* A bitmap can reference a subset of a pixelref's pixels. That means the
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* bitmap's width/height can be <= the dimensions of the pixelref. The
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* pixelref origin is the x,y location within the pixelref's pixels for
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* the bitmap's top/left corner. To be valid the following must be true:
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*
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* origin_x + bitmap_width <= pixelref_width
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* origin_y + bitmap_height <= pixelref_height
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*
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* pixelRefOrigin() returns this origin, or (0,0) if there is no pixelRef.
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*/
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SkIPoint pixelRefOrigin() const { return fPixelRefOrigin; }
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/**
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* Assign a pixelref and origin to the bitmap. Pixelrefs are reference,
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* so the existing one (if any) will be unref'd and the new one will be
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* ref'd. (x,y) specify the offset within the pixelref's pixels for the
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* top/left corner of the bitmap. For a bitmap that encompases the entire
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* pixels of the pixelref, these will be (0,0).
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*/
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SkPixelRef* setPixelRef(SkPixelRef* pr, int dx, int dy);
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SkPixelRef* setPixelRef(SkPixelRef* pr, const SkIPoint& origin) {
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return this->setPixelRef(pr, origin.fX, origin.fY);
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}
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SkPixelRef* setPixelRef(SkPixelRef* pr) {
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return this->setPixelRef(pr, 0, 0);
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}
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/** Call this to ensure that the bitmap points to the current pixel address
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in the pixelref. Balance it with a call to unlockPixels(). These calls
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are harmless if there is no pixelref.
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*/
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void lockPixels() const;
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/** When you are finished access the pixel memory, call this to balance a
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previous call to lockPixels(). This allows pixelrefs that implement
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cached/deferred image decoding to know when there are active clients of
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a given image.
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*/
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void unlockPixels() const;
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/**
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* Some bitmaps can return a copy of their pixels for lockPixels(), but
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* that copy, if modified, will not be pushed back. These bitmaps should
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* not be used as targets for a raster device/canvas (since all pixels
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* modifications will be lost when unlockPixels() is called.)
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*/
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bool lockPixelsAreWritable() const;
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/** Call this to be sure that the bitmap is valid enough to be drawn (i.e.
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it has non-null pixels, and if required by its config, it has a
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non-null colortable. Returns true if all of the above are met.
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*/
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bool readyToDraw() const {
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return this->getPixels() != NULL &&
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(this->colorType() != kIndex_8_SkColorType || NULL != fColorTable);
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}
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/** Returns the pixelRef's texture, or NULL
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*/
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GrTexture* getTexture() const;
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/** Return the bitmap's colortable, if it uses one (i.e. colorType is
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Index_8) and the pixels are locked.
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Otherwise returns NULL. Does not affect the colortable's
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reference count.
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*/
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SkColorTable* getColorTable() const { return fColorTable; }
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/** Returns a non-zero, unique value corresponding to the pixels in our
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|
pixelref. Each time the pixels are changed (and notifyPixelsChanged
|
|
is called), a different generation ID will be returned. Finally, if
|
|
their is no pixelRef then zero is returned.
|
|
*/
|
|
uint32_t getGenerationID() const;
|
|
|
|
/** Call this if you have changed the contents of the pixels. This will in-
|
|
turn cause a different generation ID value to be returned from
|
|
getGenerationID().
|
|
*/
|
|
void notifyPixelsChanged() const;
|
|
|
|
/**
|
|
* Fill the entire bitmap with the specified color.
|
|
* If the bitmap's config does not support alpha (e.g. 565) then the alpha
|
|
* of the color is ignored (treated as opaque). If the config only supports
|
|
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
|
|
*/
|
|
void eraseColor(SkColor c) const {
|
|
this->eraseARGB(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c),
|
|
SkColorGetB(c));
|
|
}
|
|
|
|
/**
|
|
* Fill the entire bitmap with the specified color.
|
|
* If the bitmap's config does not support alpha (e.g. 565) then the alpha
|
|
* of the color is ignored (treated as opaque). If the config only supports
|
|
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
|
|
*/
|
|
void eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) const;
|
|
|
|
SK_ATTR_DEPRECATED("use eraseARGB or eraseColor")
|
|
void eraseRGB(U8CPU r, U8CPU g, U8CPU b) const {
|
|
this->eraseARGB(0xFF, r, g, b);
|
|
}
|
|
|
|
/**
|
|
* Fill the specified area of this bitmap with the specified color.
|
|
* If the bitmap's config does not support alpha (e.g. 565) then the alpha
|
|
* of the color is ignored (treated as opaque). If the config only supports
|
|
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
|
|
*/
|
|
void eraseArea(const SkIRect& area, SkColor c) const;
|
|
|
|
/** Scroll (a subset of) the contents of this bitmap by dx/dy. If there are
|
|
no pixels allocated (i.e. getPixels() returns null) the method will
|
|
still update the inval region (if present). If the bitmap is immutable,
|
|
do nothing and return false.
|
|
|
|
@param subset The subset of the bitmap to scroll/move. To scroll the
|
|
entire contents, specify [0, 0, width, height] or just
|
|
pass null.
|
|
@param dx The amount to scroll in X
|
|
@param dy The amount to scroll in Y
|
|
@param inval Optional (may be null). Returns the area of the bitmap that
|
|
was scrolled away. E.g. if dx = dy = 0, then inval would
|
|
be set to empty. If dx >= width or dy >= height, then
|
|
inval would be set to the entire bounds of the bitmap.
|
|
@return true if the scroll was doable. Will return false if the bitmap
|
|
uses an unsupported config for scrolling (only kA8,
|
|
kIndex8, kRGB_565, kARGB_4444, kARGB_8888 are supported).
|
|
If no pixels are present (i.e. getPixels() returns false)
|
|
inval will still be updated, and true will be returned.
|
|
*/
|
|
bool scrollRect(const SkIRect* subset, int dx, int dy,
|
|
SkRegion* inval = NULL) const;
|
|
|
|
/**
|
|
* Return the SkColor of the specified pixel. In most cases this will
|
|
* require un-premultiplying the color. Alpha only configs (A1 and A8)
|
|
* return black with the appropriate alpha set. The value is undefined
|
|
* for kNone_Config or if x or y are out of bounds, or if the bitmap
|
|
* does not have any pixels (or has not be locked with lockPixels()).
|
|
*/
|
|
SkColor getColor(int x, int y) const;
|
|
|
|
/** Returns the address of the specified pixel. This performs a runtime
|
|
check to know the size of the pixels, and will return the same answer
|
|
as the corresponding size-specific method (e.g. getAddr16). Since the
|
|
check happens at runtime, it is much slower than using a size-specific
|
|
version. Unlike the size-specific methods, this routine also checks if
|
|
getPixels() returns null, and returns that. The size-specific routines
|
|
perform a debugging assert that getPixels() is not null, but they do
|
|
not do any runtime checks.
|
|
*/
|
|
void* getAddr(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 32bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the config is 32-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint32_t* getAddr32(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 16bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the config is 16-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint16_t* getAddr16(int x, int y) const;
|
|
|
|
/** Returns the address of the pixel specified by x,y for 8bit pixels.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* and that the config is 8-bit, however none of these checks are performed
|
|
* in the release build.
|
|
*/
|
|
inline uint8_t* getAddr8(int x, int y) const;
|
|
|
|
/** Returns the color corresponding to the pixel specified by x,y for
|
|
* colortable based bitmaps.
|
|
* In debug build, this asserts that the pixels are allocated and locked,
|
|
* that the config is kIndex8, and that the colortable is allocated,
|
|
* however none of these checks are performed in the release build.
|
|
*/
|
|
inline SkPMColor getIndex8Color(int x, int y) const;
|
|
|
|
/** Set dst to be a setset of this bitmap. If possible, it will share the
|
|
pixel memory, and just point into a subset of it. However, if the config
|
|
does not support this, a local copy will be made and associated with
|
|
the dst bitmap. If the subset rectangle, intersected with the bitmap's
|
|
dimensions is empty, or if there is an unsupported config, false will be
|
|
returned and dst will be untouched.
|
|
@param dst The bitmap that will be set to a subset of this bitmap
|
|
@param subset The rectangle of pixels in this bitmap that dst will
|
|
reference.
|
|
@return true if the subset copy was successfully made.
|
|
*/
|
|
bool extractSubset(SkBitmap* dst, const SkIRect& subset) const;
|
|
|
|
/** Makes a deep copy of this bitmap, respecting the requested colorType,
|
|
* and allocating the dst pixels on the cpu.
|
|
* Returns false if either there is an error (i.e. the src does not have
|
|
* pixels) or the request cannot be satisfied (e.g. the src has per-pixel
|
|
* alpha, and the requested config does not support alpha).
|
|
* @param dst The bitmap to be sized and allocated
|
|
* @param ct The desired colorType for dst
|
|
* @param allocator Allocator used to allocate the pixelref for the dst
|
|
* bitmap. If this is null, the standard HeapAllocator
|
|
* will be used.
|
|
* @return true if the copy was made.
|
|
*/
|
|
bool copyTo(SkBitmap* dst, SkColorType ct, Allocator* = NULL) const;
|
|
|
|
bool copyTo(SkBitmap* dst, Allocator* allocator = NULL) const {
|
|
return this->copyTo(dst, this->colorType(), allocator);
|
|
}
|
|
|
|
/**
|
|
* Returns true if this bitmap's pixels can be converted into the requested
|
|
* colorType, such that copyTo() could succeed.
|
|
*/
|
|
bool canCopyTo(SkColorType colorType) const;
|
|
|
|
/** Makes a deep copy of this bitmap, keeping the copied pixels
|
|
* in the same domain as the source: If the src pixels are allocated for
|
|
* the cpu, then so will the dst. If the src pixels are allocated on the
|
|
* gpu (typically as a texture), the it will do the same for the dst.
|
|
* If the request cannot be fulfilled, returns false and dst is unmodified.
|
|
*/
|
|
bool deepCopyTo(SkBitmap* dst) const;
|
|
|
|
#ifdef SK_SUPPORT_LEGACY_BUILDMIPMAP
|
|
SK_ATTR_DEPRECATED("use setFilterLevel on SkPaint")
|
|
void buildMipMap(bool forceRebuild = false) {}
|
|
#endif
|
|
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
bool hasHardwareMipMap() const {
|
|
return (fFlags & kHasHardwareMipMap_Flag) != 0;
|
|
}
|
|
|
|
void setHasHardwareMipMap(bool hasHardwareMipMap) {
|
|
if (hasHardwareMipMap) {
|
|
fFlags |= kHasHardwareMipMap_Flag;
|
|
} else {
|
|
fFlags &= ~kHasHardwareMipMap_Flag;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool extractAlpha(SkBitmap* dst) const {
|
|
return this->extractAlpha(dst, NULL, NULL, NULL);
|
|
}
|
|
|
|
bool extractAlpha(SkBitmap* dst, const SkPaint* paint,
|
|
SkIPoint* offset) const {
|
|
return this->extractAlpha(dst, paint, NULL, offset);
|
|
}
|
|
|
|
/** Set dst to contain alpha layer of this bitmap. If destination bitmap
|
|
fails to be initialized, e.g. because allocator can't allocate pixels
|
|
for it, dst will not be modified and false will be returned.
|
|
|
|
@param dst The bitmap to be filled with alpha layer
|
|
@param paint The paint to draw with
|
|
@param allocator Allocator used to allocate the pixelref for the dst
|
|
bitmap. If this is null, the standard HeapAllocator
|
|
will be used.
|
|
@param offset If not null, it is set to top-left coordinate to position
|
|
the returned bitmap so that it visually lines up with the
|
|
original
|
|
*/
|
|
bool extractAlpha(SkBitmap* dst, const SkPaint* paint, Allocator* allocator,
|
|
SkIPoint* offset) const;
|
|
|
|
/** The following two functions provide the means to both flatten and
|
|
unflatten the bitmap AND its pixels into the provided buffer.
|
|
It is recommended that you do not call these functions directly,
|
|
but instead call the write/readBitmap functions on the respective
|
|
buffers as they can optimize the recording process and avoid recording
|
|
duplicate bitmaps and pixelRefs.
|
|
*/
|
|
void flatten(SkWriteBuffer&) const;
|
|
void unflatten(SkReadBuffer&);
|
|
|
|
SkDEBUGCODE(void validate() const;)
|
|
|
|
class Allocator : public SkRefCnt {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(Allocator)
|
|
|
|
/** Allocate the pixel memory for the bitmap, given its dimensions and
|
|
config. Return true on success, where success means either setPixels
|
|
or setPixelRef was called. The pixels need not be locked when this
|
|
returns. If the config requires a colortable, it also must be
|
|
installed via setColorTable. If false is returned, the bitmap and
|
|
colortable should be left unchanged.
|
|
*/
|
|
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) = 0;
|
|
private:
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/** Subclass of Allocator that returns a pixelref that allocates its pixel
|
|
memory from the heap. This is the default Allocator invoked by
|
|
allocPixels().
|
|
*/
|
|
class HeapAllocator : public Allocator {
|
|
public:
|
|
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) SK_OVERRIDE;
|
|
};
|
|
|
|
class RLEPixels {
|
|
public:
|
|
RLEPixels(int width, int height);
|
|
virtual ~RLEPixels();
|
|
|
|
uint8_t* packedAtY(int y) const {
|
|
SkASSERT((unsigned)y < (unsigned)fHeight);
|
|
return fYPtrs[y];
|
|
}
|
|
|
|
// called by subclasses during creation
|
|
void setPackedAtY(int y, uint8_t* addr) {
|
|
SkASSERT((unsigned)y < (unsigned)fHeight);
|
|
fYPtrs[y] = addr;
|
|
}
|
|
|
|
private:
|
|
uint8_t** fYPtrs;
|
|
int fHeight;
|
|
};
|
|
|
|
SK_TO_STRING_NONVIRT()
|
|
|
|
private:
|
|
mutable SkPixelRef* fPixelRef;
|
|
mutable int fPixelLockCount;
|
|
// These are just caches from the locked pixelref
|
|
mutable void* fPixels;
|
|
mutable SkColorTable* fColorTable; // only meaningful for kIndex8
|
|
|
|
SkIPoint fPixelRefOrigin;
|
|
|
|
enum Flags {
|
|
kImageIsOpaque_Flag = 0x01,
|
|
kImageIsVolatile_Flag = 0x02,
|
|
kImageIsImmutable_Flag = 0x04,
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
/* A hint for the renderer responsible for drawing this bitmap
|
|
* indicating that it should attempt to use mipmaps when this bitmap
|
|
* is drawn scaled down.
|
|
*/
|
|
kHasHardwareMipMap_Flag = 0x08,
|
|
#endif
|
|
};
|
|
|
|
SkImageInfo fInfo;
|
|
|
|
uint32_t fRowBytes;
|
|
|
|
uint8_t fFlags;
|
|
|
|
void internalErase(const SkIRect&, U8CPU a, U8CPU r, U8CPU g, U8CPU b)const;
|
|
|
|
/* Internal computations for safe size.
|
|
*/
|
|
static int64_t ComputeSafeSize64(Config config,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
size_t rowBytes);
|
|
static size_t ComputeSafeSize(Config config,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
size_t rowBytes);
|
|
|
|
/* Unreference any pixelrefs or colortables
|
|
*/
|
|
void freePixels();
|
|
void updatePixelsFromRef() const;
|
|
|
|
friend struct SkBitmapProcState;
|
|
};
|
|
|
|
class SkAutoLockPixels : SkNoncopyable {
|
|
public:
|
|
SkAutoLockPixels(const SkBitmap& bm, bool doLock = true) : fBitmap(bm) {
|
|
fDidLock = doLock;
|
|
if (doLock) {
|
|
bm.lockPixels();
|
|
}
|
|
}
|
|
~SkAutoLockPixels() {
|
|
if (fDidLock) {
|
|
fBitmap.unlockPixels();
|
|
}
|
|
}
|
|
|
|
private:
|
|
const SkBitmap& fBitmap;
|
|
bool fDidLock;
|
|
};
|
|
//TODO(mtklein): uncomment when 71713004 lands and Chromium's fixed.
|
|
//#define SkAutoLockPixels(...) SK_REQUIRE_LOCAL_VAR(SkAutoLockPixels)
|
|
|
|
/** Helper class that performs the lock/unlockColors calls on a colortable.
|
|
The destructor will call unlockColors(false) if it has a bitmap's colortable
|
|
*/
|
|
class SkAutoLockColors : SkNoncopyable {
|
|
public:
|
|
/** Initialize with no bitmap. Call lockColors(bitmap) to lock bitmap's
|
|
colortable
|
|
*/
|
|
SkAutoLockColors() : fCTable(NULL), fColors(NULL) {}
|
|
/** Initialize with bitmap, locking its colortable if present
|
|
*/
|
|
explicit SkAutoLockColors(const SkBitmap& bm) {
|
|
fCTable = bm.getColorTable();
|
|
fColors = fCTable ? fCTable->lockColors() : NULL;
|
|
}
|
|
/** Initialize with a colortable (may be null)
|
|
*/
|
|
explicit SkAutoLockColors(SkColorTable* ctable) {
|
|
fCTable = ctable;
|
|
fColors = ctable ? ctable->lockColors() : NULL;
|
|
}
|
|
~SkAutoLockColors() {
|
|
if (fCTable) {
|
|
fCTable->unlockColors();
|
|
}
|
|
}
|
|
|
|
/** Return the currently locked colors, or NULL if no bitmap's colortable
|
|
is currently locked.
|
|
*/
|
|
const SkPMColor* colors() const { return fColors; }
|
|
|
|
/** Locks the table and returns is colors (assuming ctable is not null) and
|
|
unlocks the previous table if one was present
|
|
*/
|
|
const SkPMColor* lockColors(SkColorTable* ctable) {
|
|
if (fCTable) {
|
|
fCTable->unlockColors();
|
|
}
|
|
fCTable = ctable;
|
|
fColors = ctable ? ctable->lockColors() : NULL;
|
|
return fColors;
|
|
}
|
|
|
|
const SkPMColor* lockColors(const SkBitmap& bm) {
|
|
return this->lockColors(bm.getColorTable());
|
|
}
|
|
|
|
private:
|
|
SkColorTable* fCTable;
|
|
const SkPMColor* fColors;
|
|
};
|
|
#define SkAutoLockColors(...) SK_REQUIRE_LOCAL_VAR(SkAutoLockColors)
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline uint32_t* SkBitmap::getAddr32(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(4 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint32_t*)((char*)fPixels + y * fRowBytes + (x << 2));
|
|
}
|
|
|
|
inline uint16_t* SkBitmap::getAddr16(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(2 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint16_t*)((char*)fPixels + y * fRowBytes + (x << 1));
|
|
}
|
|
|
|
inline uint8_t* SkBitmap::getAddr8(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(1 == this->bytesPerPixel());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
return (uint8_t*)fPixels + y * fRowBytes + x;
|
|
}
|
|
|
|
inline SkPMColor SkBitmap::getIndex8Color(int x, int y) const {
|
|
SkASSERT(fPixels);
|
|
SkASSERT(kIndex_8_SkColorType == this->colorType());
|
|
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
|
|
SkASSERT(fColorTable);
|
|
return (*fColorTable)[*((const uint8_t*)fPixels + y * fRowBytes + x)];
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Helpers until we can fully deprecate SkBitmap::Config
|
|
//
|
|
extern SkBitmap::Config SkColorTypeToBitmapConfig(SkColorType);
|
|
extern SkColorType SkBitmapConfigToColorType(SkBitmap::Config);
|
|
|
|
#endif
|