fbddfbb9f3
Add support for external precomp Skottie layers. This allows embedders to seamlessly mix custom/Lottie content. General flow: * embedders register a PrecompInterceptor callback with the animation builder * at build time, Skottie invokes the callback for each pre-composed layer - the returned ExternalLayer implementation is used instead of the Lottie layer payload - (a nullptr value signals Skottie to use the usual Lottie payload) * at render time, ExternalLayer::render() is called to defer content rendering to the embedder Also implement a sample PrecompInterceptor which attempts to substitute precmp layers matching a given pattern with external Lottie animations: precomp_name: "__foo.json" -> Animation("foo.json") This new mechanism is a generalization of (and supersedes) the old NestedAnimation hack - so we can remove that. Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieExternalLayer_DEFINED
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#define SkottieExternalLayer_DEFINED
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#include "include/core/SkRefCnt.h"
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class SkCanvas;
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struct SkSize;
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namespace skottie {
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/**
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* Interface for externally-rendered layers.
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*/
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class ExternalLayer : public SkRefCnt {
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public:
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/** Render layer content into the given canvas.
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*
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* @param canvas Destination canvas
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* @param t Time in seconds, relative to the layer in-point (start time)
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*/
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virtual void render(SkCanvas* canvas, double t) = 0;
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};
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/**
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* Interface for intercepting pre-composed layer creation.
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*
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* Embedders can register interceptors with animation builders, to substitute target layers
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* with arbitrary/externally-controlled content (see ExternalLayer above).
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*/
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class PrecompInterceptor : public SkRefCnt {
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public:
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/**
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* Invoked at animation build time, for each precomp layer.
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*
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* @param id The target composition ID (usually assigned automatically by BM: comp_0, ...)
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* @param name The name of the precomp layer (by default it matches the target comp name,
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* but can be changed in AE)
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* @param size Lottie-specified precomp layer size
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* @return An ExternalLayer implementation (to be used instead of the actual Lottie file
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* content), or nullptr (to use the Lottie file content).
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*/
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virtual sk_sp<ExternalLayer> onLoadPrecomp(const char id[],
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const char name[],
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const SkSize& size) = 0;
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};
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} // namespace
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#endif // SkottieExternalLayer_DEFINED
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