784b7bf493
This CL reverts https://skia-review.googlesource.com/c/5148/ (Fix gpu blurring on platforms that "useDrawInsteadOfClear") (all the worstCaseWidth/Height stuff) and adds a new GrRenderTargetContext entry point (absClear) to specify clears that can't be discarded or altered. BUG=skia: Change-Id: I18b1373ecf4a153ca8c0f290ab8b1d00770426da Reviewed-on: https://skia-review.googlesource.com/5484 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
177 lines
6.7 KiB
C++
177 lines
6.7 KiB
C++
/*
|
|
* Copyright 2015 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrTextureProvider_DEFINED
|
|
#define GrTextureProvider_DEFINED
|
|
|
|
#include "GrTexture.h"
|
|
#include "GrTypes.h"
|
|
|
|
class GrSingleOwner;
|
|
|
|
class SK_API GrTextureProvider {
|
|
public:
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Textures
|
|
|
|
/**
|
|
* Creates a new texture in the resource cache and returns it. The caller owns a
|
|
* ref on the returned texture which must be balanced by a call to unref.
|
|
*
|
|
* @param desc Description of the texture properties.
|
|
* @param budgeted Does the texture count against the resource cache budget?
|
|
* @param texels A contiguous array of mipmap levels
|
|
* @param mipLevelCount The amount of elements in the texels array
|
|
*/
|
|
GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
|
|
const GrMipLevel* texels, int mipLevelCount);
|
|
|
|
/**
|
|
* This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
|
|
* It then calls createTexture with that SkTArray.
|
|
*
|
|
* @param srcData Pointer to the pixel values (optional).
|
|
* @param rowBytes The number of bytes between rows of the texture. Zero
|
|
* implies tightly packed rows. For compressed pixel configs, this
|
|
* field is ignored.
|
|
*/
|
|
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData,
|
|
size_t rowBytes);
|
|
|
|
/** Shortcut for creating a texture with no initial data to upload. */
|
|
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
|
|
return this->createTexture(desc, budgeted, nullptr, 0);
|
|
}
|
|
|
|
/** Assigns a unique key to the texture. The texture will be findable via this key using
|
|
findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
|
|
void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
|
|
this->assignUniqueKeyToResource(key, texture);
|
|
}
|
|
|
|
/** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
|
|
GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key);
|
|
|
|
/**
|
|
* Determines whether a texture is associated with the unique key. If the texture is found it
|
|
* will not be locked or returned. This call does not affect the priority of the resource for
|
|
* deletion.
|
|
*/
|
|
bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
|
|
return this->existsResourceWithUniqueKey(key);
|
|
}
|
|
|
|
/**
|
|
* Finds a texture that approximately matches the descriptor. Will be at least as large in width
|
|
* and height as desc specifies. If desc specifies that the texture should be a render target
|
|
* then result will be a render target. Format and sample count will always match the request.
|
|
* The contents of the texture are undefined. The caller owns a ref on the returned texture and
|
|
* must balance with a call to unref.
|
|
*/
|
|
GrTexture* createApproxTexture(const GrSurfaceDesc&);
|
|
|
|
/** Legacy function that no longer should be used. */
|
|
enum ScratchTexMatch {
|
|
kExact_ScratchTexMatch,
|
|
kApprox_ScratchTexMatch
|
|
};
|
|
GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match) {
|
|
if (kApprox_ScratchTexMatch == match) {
|
|
return this->createApproxTexture(desc);
|
|
} else {
|
|
return this->createTexture(desc, SkBudgeted::kYes);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Wrapped Backend Surfaces
|
|
|
|
/**
|
|
* Wraps an existing texture with a GrTexture object.
|
|
*
|
|
* OpenGL: if the object is a texture Gr may change its GL texture params
|
|
* when it is drawn.
|
|
*
|
|
* @return GrTexture object or NULL on failure.
|
|
*/
|
|
sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc& desc,
|
|
GrWrapOwnership = kBorrow_GrWrapOwnership);
|
|
|
|
/**
|
|
* Wraps an existing render target with a GrRenderTarget object. It is
|
|
* similar to wrapBackendTexture but can be used to draw into surfaces
|
|
* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
|
|
* the client will resolve to a texture). Currently wrapped render targets
|
|
* always use the kBorrow_GrWrapOwnership semantics.
|
|
*
|
|
* @return GrRenderTarget object or NULL on failure.
|
|
*/
|
|
sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
|
|
|
|
static const int kMinScratchTextureSize;
|
|
|
|
protected:
|
|
GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner);
|
|
|
|
/**
|
|
* Assigns a unique key to a resource. If the key is associated with another resource that
|
|
* association is removed and replaced by this resource.
|
|
*/
|
|
void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
|
|
|
|
/**
|
|
* Finds a resource in the cache, based on the specified key. This is intended for use in
|
|
* conjunction with addResourceToCache(). The return value will be NULL if not found. The
|
|
* caller must balance with a call to unref().
|
|
*/
|
|
GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
|
|
|
|
/**
|
|
* Determines whether a resource is in the cache. If the resource is found it
|
|
* will not be locked or returned. This call does not affect the priority of
|
|
* the resource for deletion.
|
|
*/
|
|
bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
|
|
|
|
enum ScratchTextureFlags {
|
|
kExact_ScratchTextureFlag = 0x1,
|
|
kNoPendingIO_ScratchTextureFlag = 0x2, // (http://skbug.com/4156)
|
|
kNoCreate_ScratchTextureFlag = 0x4,
|
|
kLastScratchTextureFlag = kNoCreate_ScratchTextureFlag
|
|
};
|
|
|
|
/** A common impl for GrTextureProvider and GrResourceProvider variants. */
|
|
GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags);
|
|
|
|
GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags);
|
|
|
|
void abandon() {
|
|
fCache = NULL;
|
|
fGpu = NULL;
|
|
}
|
|
|
|
GrResourceCache* cache() { return fCache; }
|
|
const GrResourceCache* cache() const { return fCache; }
|
|
|
|
GrGpu* gpu() { return fGpu; }
|
|
const GrGpu* gpu() const { return fGpu; }
|
|
|
|
bool isAbandoned() const {
|
|
SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
|
|
return !SkToBool(fCache);
|
|
}
|
|
|
|
private:
|
|
GrResourceCache* fCache;
|
|
GrGpu* fGpu;
|
|
|
|
// In debug builds we guard against improper thread handling
|
|
SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
|
|
};
|
|
|
|
#endif
|