8c595fed7c
'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
69 lines
2.5 KiB
GLSL
69 lines
2.5 KiB
GLSL
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %3 %pos
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OpName %sk_PerVertex "sk_PerVertex"
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OpMemberName %sk_PerVertex 0 "sk_Position"
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OpMemberName %sk_PerVertex 1 "sk_PointSize"
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OpName %pos "pos"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "sk_RTAdjust"
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OpName %main "main"
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OpMemberDecorate %sk_PerVertex 0 BuiltIn Position
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OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize
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OpDecorate %sk_PerVertex Block
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OpDecorate %pos Location 0
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OpMemberDecorate %_UniformBuffer 0 DescriptorSet 0
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%sk_PerVertex = OpTypeStruct %v4float %float
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%_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex
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%3 = OpVariable %_ptr_Output_sk_PerVertex Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%pos = OpVariable %_ptr_Input_v4float Input
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%_UniformBuffer = OpTypeStruct %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%v2float = OpTypeVector %float 2
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%float_0 = OpConstant %float 0
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%main = OpFunction %void None %14
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%15 = OpLabel
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%16 = OpLoad %v4float %pos
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%19 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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OpStore %19 %16
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%21 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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%22 = OpLoad %v4float %21
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%23 = OpVectorShuffle %v2float %22 %22 0 1
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%25 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%27 = OpLoad %v4float %25
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%28 = OpVectorShuffle %v2float %27 %27 0 2
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%29 = OpFMul %v2float %23 %28
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%30 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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%31 = OpLoad %v4float %30
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%32 = OpVectorShuffle %v2float %31 %31 3 3
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%33 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%34 = OpLoad %v4float %33
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%35 = OpVectorShuffle %v2float %34 %34 1 3
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%36 = OpFMul %v2float %32 %35
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%37 = OpFAdd %v2float %29 %36
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%38 = OpCompositeExtract %float %37 0
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%39 = OpCompositeExtract %float %37 1
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%41 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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%42 = OpLoad %v4float %41
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%43 = OpCompositeExtract %float %42 3
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%44 = OpCompositeConstruct %v4float %38 %39 %float_0 %43
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%45 = OpAccessChain %_ptr_Output_v4float %3 %int_0
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OpStore %45 %44
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OpReturn
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OpFunctionEnd
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