skia2/include/gpu/GrRenderTarget.h
mtklein 2766c00fc0 remove SkInstCnt
It's been outclassed by Valgrind and leak sanitizer,
and it seems to be causing problems for external folks building Skia.

I'm not sure why our own builds seem unaffected.

Latest thread:
https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0

BUG=skia:

Review URL: https://codereview.chromium.org/1217573002
2015-06-26 11:45:03 -07:00

174 lines
5.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTarget_DEFINED
#define GrRenderTarget_DEFINED
#include "GrSurface.h"
#include "SkRect.h"
class GrStencilAttachment;
class GrRenderTargetPriv;
/**
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
* A context's render target is set by setRenderTarget(). Render targets are
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
* Additionally, GrContext provides methods for creating GrRenderTargets
* that wrap externally created render targets.
*/
class GrRenderTarget : virtual public GrSurface {
public:
// GrSurface overrides
GrRenderTarget* asRenderTarget() override { return this; }
const GrRenderTarget* asRenderTarget() const override { return this; }
// GrRenderTarget
/**
* On some hardware it is possible for a render target to have multisampling
* only in certain buffers.
* Enforce only two legal sample configs.
* kUnified_SampleConfig signifies multisampling in both color and stencil
* buffers and is available across all hardware.
* kStencil_SampleConfig means multisampling is present in stencil buffer
* only; this config requires hardware support of
* NV_framebuffer_mixed_samples.
*/
enum SampleConfig {
kUnified_SampleConfig = 0,
kStencil_SampleConfig = 1
};
/**
* @return true if the surface is multisampled in all buffers,
* false otherwise
*/
bool isUnifiedMultisampled() const {
if (fSampleConfig != kUnified_SampleConfig) {
return false;
}
return 0 != fDesc.fSampleCnt;
}
/**
* @return true if the surface is multisampled in the stencil buffer,
* false otherwise
*/
bool isStencilBufferMultisampled() const {
return 0 != fDesc.fSampleCnt;
}
/**
* @return the number of color samples-per-pixel, or zero if non-MSAA or
* multisampled in the stencil buffer only.
*/
int numColorSamples() const {
if (fSampleConfig == kUnified_SampleConfig) {
return fDesc.fSampleCnt;
}
return 0;
}
/**
* @return the number of stencil samples-per-pixel, or zero if non-MSAA.
*/
int numStencilSamples() const {
return fDesc.fSampleCnt;
}
/**
* @return true if the surface is mixed sampled, false otherwise.
*/
bool hasMixedSamples() const {
SkASSERT(kStencil_SampleConfig != fSampleConfig ||
this->isStencilBufferMultisampled());
return kStencil_SampleConfig == fSampleConfig;
}
/**
* Call to indicate the multisample contents were modified such that the
* render target needs to be resolved before it can be used as texture. Gr
* tracks this for its own drawing and thus this only needs to be called
* when the render target has been modified outside of Gr. This has no
* effect on wrapped backend render targets.
*
* @param rect a rect bounding the area needing resolve. NULL indicates
* the whole RT needs resolving.
*/
void flagAsNeedingResolve(const SkIRect* rect = NULL);
/**
* Call to override the region that needs to be resolved.
*/
void overrideResolveRect(const SkIRect rect);
/**
* Call to indicate that GrRenderTarget was externally resolved. This may
* allow Gr to skip a redundant resolve step.
*/
void flagAsResolved() { fResolveRect.setLargestInverted(); }
/**
* @return true if the GrRenderTarget requires MSAA resolving
*/
bool needsResolve() const { return !fResolveRect.isEmpty(); }
/**
* Returns a rect bounding the region needing resolving.
*/
const SkIRect& getResolveRect() const { return fResolveRect; }
/**
* Provide a performance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
// 0 in GL), or be unresolvable because the client didn't give us the
// resolve destination.
enum ResolveType {
kCanResolve_ResolveType,
kAutoResolves_ResolveType,
kCantResolve_ResolveType,
};
virtual ResolveType getResolveType() const = 0;
// Provides access to functions that aren't part of the public API.
GrRenderTargetPriv renderTargetPriv();
const GrRenderTargetPriv renderTargetPriv() const;
protected:
GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc,
SampleConfig sampleConfig)
: INHERITED(gpu, lifeCycle, desc)
, fStencilAttachment(NULL)
, fSampleConfig(sampleConfig) {
fResolveRect.setLargestInverted();
}
// override of GrResource
void onAbandon() override;
void onRelease() override;
private:
// Checked when this object is asked to attach a stencil buffer.
virtual bool canAttemptStencilAttachment() const = 0;
friend class GrRenderTargetPriv;
GrStencilAttachment* fStencilAttachment;
SampleConfig fSampleConfig;
SkIRect fResolveRect;
typedef GrSurface INHERITED;
};
#endif