a1ebeb25e9
This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "BitmapRegionDecoderBench.h"
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#include "CodecBenchPriv.h"
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#include "SkBitmap.h"
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#include "SkCodecTools.h"
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#include "SkOSFile.h"
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BitmapRegionDecoderBench::BitmapRegionDecoderBench(const char* baseName, SkData* encoded,
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SkBitmapRegionDecoderInterface::Strategy strategy, SkColorType colorType,
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uint32_t sampleSize, const SkIRect& subset)
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: fBRD(nullptr)
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, fData(SkRef(encoded))
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, fStrategy(strategy)
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, fColorType(colorType)
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, fSampleSize(sampleSize)
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, fSubset(subset)
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{
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// Choose a useful name for the region decoding strategy
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const char* strategyName;
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switch (strategy) {
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case SkBitmapRegionDecoderInterface::kOriginal_Strategy:
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strategyName = "Original";
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break;
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case SkBitmapRegionDecoderInterface::kCanvas_Strategy:
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strategyName = "Canvas";
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break;
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default:
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SkASSERT(false);
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strategyName = "";
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break;
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}
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// Choose a useful name for the color type
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const char* colorName = color_type_to_str(colorType);
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fName.printf("BRD_%s_%s_%s", baseName, strategyName, colorName);
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if (1 != sampleSize) {
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fName.appendf("_%.3f", get_scale_from_sample_size(sampleSize));
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}
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}
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const char* BitmapRegionDecoderBench::onGetName() {
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return fName.c_str();
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}
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bool BitmapRegionDecoderBench::isSuitableFor(Backend backend) {
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return kNonRendering_Backend == backend;
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}
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void BitmapRegionDecoderBench::onDelayedSetup() {
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SkStreamRewindable* stream = new SkMemoryStream(fData);
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fBRD.reset(SkBitmapRegionDecoderInterface::CreateBitmapRegionDecoder(stream, fStrategy));
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}
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void BitmapRegionDecoderBench::onDraw(int n, SkCanvas* canvas) {
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SkAutoTDelete<SkBitmap> bitmap;
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for (int i = 0; i < n; i++) {
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bitmap.reset(fBRD->decodeRegion(fSubset.left(), fSubset.top(), fSubset.width(),
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fSubset.height(), fSampleSize, fColorType));
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SkASSERT(nullptr != bitmap.get());
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}
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}
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