skia2/tests/EGLImageTest.cpp
Robert Phillips 5c7a25bd2f Move explicit backend object allocation API to GrContext
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.

Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-20 15:31:56 +00:00

200 lines
7.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/gpu/GrContext.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrSurfacePriv.h"
#include "src/gpu/GrTextureContext.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/gpu/GrTextureProxyPriv.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLUtil.h"
#include "tests/Test.h"
#include "tests/TestUtils.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/gpu/gl/GLTestContext.h"
using sk_gpu_test::GLTestContext;
static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1,
sk_sp<GrContext> grctx1, GrBackendTexture* backendTex1,
GrEGLImage image1) {
if (glctx1) {
glctx1->makeCurrent();
if (grctx1) {
if (backendTex1 && backendTex1->isValid()) {
grctx1->deleteBackendTexture(*backendTex1);
}
}
if (GR_EGL_NO_IMAGE != image1) {
glctx1->destroyEGLImage(image1);
}
}
glctx0->makeCurrent();
if (texID0) {
GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
}
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
GrContext* context0 = ctxInfo.grContext();
sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
// Try to create a second GL context and then check if the contexts have necessary
// extensions to run this test.
if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
return;
}
GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->priv().getGpu());
if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
return;
}
std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
if (!glCtx1) {
return;
}
sk_sp<GrContext> context1 = GrContext::MakeGL(sk_ref_sp(glCtx1->gl()));
GrBackendTexture backendTexture1;
GrEGLImage image = GR_EGL_NO_IMAGE;
GrGLTextureInfo externalTexture;
externalTexture.fID = 0;
if (!context1) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
!glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
///////////////////////////////// CONTEXT 1 ///////////////////////////////////
// Use GL Context 1 to create a texture unknown to GrContext.
context1->flush();
GrGpu* gpu1 = context1->priv().getGpu();
static const int kSize = 100;
backendTexture1 =
context1->createBackendTexture(kSize, kSize, kRGBA_8888_SkColorType,
GrMipMapped::kNo, GrRenderable::kNo);
if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) {
ERRORF(reporter, "Error creating texture for EGL Image");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
GrGLTextureInfo texInfo;
if (!backendTexture1.getGLTextureInfo(&texInfo)) {
ERRORF(reporter, "Failed to get GrGLTextureInfo");
return;
}
if (GR_GL_TEXTURE_2D != texInfo.fTarget) {
ERRORF(reporter, "Expected backend texture to be 2D");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Wrap the texture in an EGLImage
image = glCtx1->texture2DToEGLImage(texInfo.fID);
if (GR_EGL_NO_IMAGE == image) {
ERRORF(reporter, "Error creating EGL Image from texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Since we are dealing with two different GL contexts here, we need to call finish so that the
// clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call
// TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and
// the clearing overwrites the TexSubImage writes.
GR_GL_CALL(glCtx1->gl(), Finish());
// Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
// the EGL image. Also, this must be done after creating the EGLImage as the texture
// contents may not be preserved when the image is created.
SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
for (int i = 0; i < kSize*kSize; ++i) {
pixels.get()[i] = 0xDDAABBCC;
}
GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo.fTarget, texInfo.fID));
GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo.fTarget, 0, 0, 0, kSize, kSize,
GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
GR_GL_CALL(glCtx1->gl(), Finish());
// We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
// state is invalid.
context1->resetContext();
///////////////////////////////// CONTEXT 0 ///////////////////////////////////
// Make a new texture ID in GL Context 0 from the EGL Image
glCtx0->makeCurrent();
externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
if (0 == externalTexture.fID) {
ERRORF(reporter, "Error converting EGL Image back to texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Wrap this texture ID in a GrTexture
GrBackendTexture backendTex(kSize, kSize, GrMipMapped::kNo, externalTexture);
backendTex.setPixelConfig(kRGBA_8888_GrPixelConfig);
// TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
// fails on the Nexus5. Why?
sk_sp<GrTextureContext> surfaceContext = context0->priv().makeBackendTextureContext(
backendTex, kBottomLeft_GrSurfaceOrigin, nullptr);
if (!surfaceContext) {
ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
GrTextureProxy* proxy = surfaceContext->asTextureProxy();
REPORTER_ASSERT(reporter, proxy->mipMapped() == GrMipMapped::kNo);
REPORTER_ASSERT(reporter, proxy->peekTexture()->texturePriv().mipMapped() == GrMipMapped::kNo);
REPORTER_ASSERT(reporter, proxy->textureType() == GrTextureType::kExternal);
REPORTER_ASSERT(reporter,
proxy->peekTexture()->texturePriv().textureType() == GrTextureType::kExternal);
REPORTER_ASSERT(reporter, proxy->hasRestrictedSampling());
REPORTER_ASSERT(reporter, proxy->peekTexture()->texturePriv().hasRestrictedSampling());
// Should not be able to wrap as a RT
{
sk_sp<GrRenderTargetContext> temp =
context0->priv().makeBackendTextureRenderTargetContext(
backendTex, kBottomLeft_GrSurfaceOrigin, 1, nullptr);
if (temp) {
ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
}
}
test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
// We should not be able to write to a EXTERNAL texture
test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
// Only test RT-config
// TODO: why do we always need to draw to copy from an external texture?
test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
pixels.get(), true, "EGLImageTest-copy");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
}