skia2/gm/gradients_no_texture.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

266 lines
9.7 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
using namespace skiagm;
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE,
};
static const GradData gGradData[] = {
{ 1, gColors, NULL },
{ 2, gColors, NULL },
{ 3, gColors, NULL },
{ 4, gColors, NULL },
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, mapper);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, mapper);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center1, radius1,
center0, radius0,
data.fColors, data.fPos,
data.fCount, tm, mapper);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical,
};
///////////////////////////////////////////////////////////////////////////////
class GradientsNoTextureGM : public GM {
public:
GradientsNoTextureGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() SK_OVERRIDE { return SkString("gradients_no_texture"); }
virtual SkISize onISize() SK_OVERRIDE { return make_isize(640, 615); }
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
static const SkPoint kPts[2] = { { 0, 0 },
{ SkIntToScalar(50), SkIntToScalar(50) } };
static const SkShader::TileMode kTM = SkShader::kClamp_TileMode;
SkRect kRect = { 0, 0, SkIntToScalar(50), SkIntToScalar(50) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
static const uint8_t kAlphas[] = { 0xff, 0x40 };
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphas); ++a) {
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); ++i) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); ++j) {
SkShader* shader = gGradMakers[j](kPts, gGradData[i], kTM, NULL);
paint.setShader(shader)->unref();
paint.setAlpha(kAlphas[a]);
canvas->drawRect(kRect, paint);
canvas->translate(0, SkIntToScalar(kRect.height() + 20));
}
canvas->restore();
canvas->translate(SkIntToScalar(kRect.width() + 20), 0);
}
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
struct ColorPos {
SkColor* fColors;
SkScalar* fPos;
int fCount;
ColorPos() : fColors(NULL), fPos(NULL), fCount(0) {}
~ColorPos() {
SkDELETE_ARRAY(fColors);
SkDELETE_ARRAY(fPos);
}
void construct(const SkColor colors[], const SkScalar pos[], int count) {
fColors = SkNEW_ARRAY(SkColor, count);
memcpy(fColors, colors, count * sizeof(SkColor));
if (pos) {
fPos = SkNEW_ARRAY(SkScalar, count);
memcpy(fPos, pos, count * sizeof(SkScalar));
fPos[0] = 0;
fPos[count - 1] = 1;
}
fCount = count;
}
};
static void make0(ColorPos* rec) {
#if 0
From http://jsfiddle.net/3fe2a/
background-image: -webkit-linear-gradient(left, #22d1cd 1%, #22d1cd 0.9510157507590116%, #df4b37 2.9510157507590113%, #df4b37 23.695886056604927%, #22d1cd 25.695886056604927%, #22d1cd 25.39321881940624%, #e6de36 27.39321881940624%, #e6de36 31.849399922570655%, #3267ff 33.849399922570655%, #3267ff 44.57735802921938%, #9d47d1 46.57735802921938%, #9d47d1 53.27185850805876%, #3267ff 55.27185850805876%, #3267ff 61.95718972227316%, #5cdd9d 63.95718972227316%, #5cdd9d 69.89166004442%, #3267ff 71.89166004442%, #3267ff 74.45795382765857%, #9d47d1 76.45795382765857%, #9d47d1 82.78364610713776%, #3267ff 84.78364610713776%, #3267ff 94.52743647737229%, #e3d082 96.52743647737229%, #e3d082 96.03934633331295%);
height: 30px;
#endif
const SkColor colors[] = {
0xFF22d1cd, 0xFF22d1cd, 0xFFdf4b37, 0xFFdf4b37, 0xFF22d1cd, 0xFF22d1cd, 0xFFe6de36, 0xFFe6de36,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFF5cdd9d, 0xFF5cdd9d,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFFe3d082, 0xFFe3d082
};
const double percent[] = {
1, 0.9510157507590116, 2.9510157507590113, 23.695886056604927,
25.695886056604927, 25.39321881940624, 27.39321881940624, 31.849399922570655,
33.849399922570655, 44.57735802921938, 46.57735802921938, 53.27185850805876,
55.27185850805876, 61.95718972227316, 63.95718972227316, 69.89166004442,
71.89166004442, 74.45795382765857, 76.45795382765857, 82.78364610713776,
84.78364610713776, 94.52743647737229, 96.52743647737229, 96.03934633331295,
};
const int N = SK_ARRAY_COUNT(percent);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SkDoubleToScalar(percent[i] / 100);
}
rec->construct(colors, pos, N);
}
static void make1(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
rec->construct(colors, NULL, SK_ARRAY_COUNT(colors));
}
static void make2(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
const int N = SK_ARRAY_COUNT(colors);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SK_Scalar1 * i / (N - 1);
}
rec->construct(colors, pos, N);
}
class GradientsManyColorsGM : public GM {
enum {
W = 800,
};
SkAutoTUnref<SkShader> fShader;
typedef void (*Proc)(ColorPos*);
public:
GradientsManyColorsGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() SK_OVERRIDE { return SkString("gradients_many"); }
virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(850, 100); }
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
const Proc procs[] = {
make0, make1, make2,
};
const SkPoint pts[] = {
{ 0, 0 },
{ SkIntToScalar(W), 0 },
};
const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
SkPaint paint;
canvas->translate(20, 20);
for (int i = 0; i <= 8; ++i) {
SkScalar x = r.width() * i / 8;
canvas->drawLine(x, 0, x, 10000, paint);
}
for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
ColorPos rec;
procs[i](&rec);
SkShader* s = SkGradientShader::CreateLinear(pts, rec.fColors, rec.fPos, rec.fCount,
SkShader::kClamp_TileMode);
paint.setShader(s)->unref();
canvas->drawRect(r, paint);
canvas->translate(0, r.height() + 20);
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return SkNEW(GradientsNoTextureGM));
DEF_GM( return SkNEW(GradientsManyColorsGM));