skia2/gm/verylargebitmap.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

124 lines
3.6 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkPath.h"
static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) {
bm->allocN32Pixels(width, height);
SkCanvas canvas(*bm);
SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2};
SkScalar radius = 40;
SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
SkShader::kMirror_TileMode);
SkPaint paint;
paint.setShader(shader)->unref();
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
canvas.drawPaint(paint);
bm->setImmutable();
}
static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
SkBitmap bm;
make_bm(&bm, width, height, colors);
SkPaint paint;
SkRect r;
SkIRect ir;
paint.setStyle(SkPaint::kStroke_Style);
ir.set(0, 0, 128, 128);
r.set(ir);
canvas->save();
canvas->clipRect(r);
canvas->drawBitmap(bm, 0, 0, NULL);
canvas->restore();
canvas->drawRect(r, paint);
r.offset(SkIntToScalar(150), 0);
// exercises extract bitmap, but not shader
canvas->drawBitmapRect(bm, &ir, r, NULL);
canvas->drawRect(r, paint);
r.offset(SkIntToScalar(150), 0);
// exercises bitmapshader
canvas->drawBitmapRect(bm, NULL, r, NULL);
canvas->drawRect(r, paint);
}
class VeryLargeBitmapGM : public skiagm::GM {
public:
VeryLargeBitmapGM() {}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("verylargebitmap");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(500, 600);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
int veryBig = 65*1024; // 64K < size
int big = 33*1024; // 32K < size < 64K
// smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
int medium = 5*1024;
int small = 150;
SkColor colors[2];
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
colors[0] = SK_ColorRED;
colors[1] = SK_ColorGREEN;
show_bm(canvas, small, small, colors);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorBLUE;
colors[1] = SK_ColorMAGENTA;
show_bm(canvas, big, small, colors);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorMAGENTA;
colors[1] = SK_ColorYELLOW;
show_bm(canvas, medium, medium, colors);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorGREEN;
colors[1] = SK_ColorYELLOW;
// as of this writing, the raster code will fail to draw the scaled version
// since it has a 64K limit on x,y coordinates... (but gpu should succeed)
show_bm(canvas, veryBig, small, colors);
}
virtual uint32_t onGetFlags() const {
#ifdef SK_BUILD_FOR_WIN32
// The Windows bot runs out of memory in replay modes on this test in 32bit builds:
// http://skbug.com/1756
return kSkipPicture_Flag |
kSkipPipe_Flag |
kSkipPipeCrossProcess_Flag |
kSkipTiled_Flag |
kSkipScaledReplay_Flag;
#else
return kSkipTiled_Flag;
#endif
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
static skiagm::GMRegistry reg(MyFactory);