e94b52c442
PS 1 regenerates existing Bazel files PS 2 adds generated Bazel files to skottie and its dependencies, as well as incorporating it into CanvasKit. This changes the version of Bazel we use to 5.0.0 (recently released).We had been using a pre-release of 6.0 because we wanted the new features in one of the 5.0 release candidates, but not the regression that was there (and reverted before the full 5.0 release). I'd like to stick to the latest stable Bazel release where possible. Suggested Review Order: - //modules/skottie/BUILD.bazel (this was hand written to encapsulate the skottie library). The files in the deps are based on skottie.gni. - //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel which expose all sources - //third_party/file_map_for_bazel.json which ignores the ffmpeg libraries (we won't actually build the SkVideoDecoder stuff because HAVE_VIDEO_DECODER is not set). - //modules/canvaskit/BUILD.bazel which makes use of the skottie library and includes the interface skottie.js file. - .bazelversion which changes the Bazel version used (e.g. by Bazelisk). - All other changes should be auto-generated or related to deleted files. Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Jorge Betancourt <jmbetancourt@google.com> |
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AudioLayer.cpp | ||
BUILD.bazel | ||
Expression.cpp | ||
Image.cpp | ||
Keyframe.cpp | ||
Text.cpp |