c0f9815609
SkSL. It would previously catch 1 / 0, but fail to detect x / 0. Bug: skia:11051 Change-Id: I3adb5942cce03a7ad40a13a8ca5d5a7f2029d6ad Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366720 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
22 lines
798 B
Plaintext
22 lines
798 B
Plaintext
uniform float unknownInput;
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void main() {
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const int zero = 0;
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float x = unknownInput / 0;
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x = (float2(unknownInput) / 0).x;
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x = (float2(unknownInput) / float2(zero)).x;
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x = (float2(unknownInput) / float2(unknownInput, 0)).x;
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x = (float3(unknownInput) / float3(float(0), unknownInput, unknownInput)).x;
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x = (float4(unknownInput) / float4(float2(unknownInput, float(zero)), 1, 1)).x;
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x /= 0;
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int y = int(unknownInput) / 0;
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y = int(unknownInput) % 0;
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y = (int2(unknownInput) / 0).x;
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y = (int2(unknownInput) / int2(zero)).x;
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y = (int2(unknownInput) / int2(unknownInput, 0)).x;
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y = (int3(unknownInput) / int3(0, unknownInput, unknownInput)).x;
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y = (int4(unknownInput) % int4(int2(unknownInput, int(zero)), 1, 1)).x;
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y /= 0;
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y %= 0;
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} |