c5b381c479
This guards against any potential for conflict with user code. Change-Id: Iecaf3ead5f8ada50b6dc159a4ad9e7f3e371edc7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499296 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
13 lines
546 B
GLSL
13 lines
546 B
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 src;
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uniform vec4 dst;
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float blend_overlay_component_Qhh2h2(vec2 s, vec2 d) {
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return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
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}
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void main() {
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vec4 _0_result = vec4(blend_overlay_component_Qhh2h2(dst.xw, src.xw), blend_overlay_component_Qhh2h2(dst.yw, src.yw), blend_overlay_component_Qhh2h2(dst.zw, src.zw), dst.w + (1.0 - dst.w) * src.w);
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_0_result.xyz += src.xyz * (1.0 - dst.w) + dst.xyz * (1.0 - src.w);
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sk_FragColor = _0_result;
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}
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