skia2/experimental/GLFWTest
Hal Canary c60dea17d8 style nit: s/RIGHT SINGLE QUOTATION MARK/APOSTROPHE/g when apropriate
Change-Id: If834febee09266cad6a7a2fb64b06adc25790e33
Reviewed-on: https://skia-review.googlesource.com/73742
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-11-20 19:09:18 +00:00
..
GLFWTest.xcodeproj Add test with GLFW framework 2015-10-09 13:27:34 -07:00
.gitignore Add test with GLFW framework 2015-10-09 13:27:34 -07:00
glfw_main.cpp Remove trailing whitespace. 2017-10-09 21:20:34 +00:00
Info.plist Add test with GLFW framework 2015-10-09 13:27:34 -07:00
README.txt style nit: s/RIGHT SINGLE QUOTATION MARK/APOSTROPHE/g when apropriate 2017-11-20 19:09:18 +00:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This test is Mac-only for now. Adding Linux or Win support shouldn't be that difficult — it just needs a project file.

To run this demo, you'll need to do three things:
1) Get GLFW 3.1.1 or later, and install it at third_party/externals/glfw. You'll need to run cmake in that directory to build the makefiles, and then make to build the libglfw.a library.
2) Build the skia libraries via the command line (by running ninja -C out/<config> dm, for example.
3) Get a ship.png file. Place it in this directory.