4f4c064d5b
Nice periodically, and this version also has a Mac arm64 binary. Refine a few visibility rules from ":*" (any target in this file) to "./*" (any target in any .gn file anywhere under this directory). Use frameworks over libs where now required. Change-Id: Ic19e1533e2810d18ae4684645d8555b422320b7f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354536 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@google.com> |
||
---|---|---|
.. | ||
angle2 | ||
brotli | ||
cpu-features | ||
d3d12allocator | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
glslang | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
oboe | ||
opencl | ||
piex | ||
sfntly | ||
shaderc | ||
skcms | ||
spirv-cross | ||
spirv-headers | ||
spirv-tools | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.