a9652ac09e
This CL: switches the light colors to be 3 scalars (SkColor3f) adds some dox Review URL: https://codereview.chromium.org/1265983003
184 lines
5.9 KiB
C++
184 lines
5.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColorPriv.h"
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#include "SkLightingShader.h"
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static SkBitmap make_checkerboard(int texSize) {
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SkBitmap bitmap;
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bitmap.allocN32Pixels(texSize, texSize);
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SkCanvas canvas(bitmap);
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sk_tool_utils::draw_checkerboard(&canvas,
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sk_tool_utils::color_to_565(0x0),
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sk_tool_utils::color_to_565(0xFF804020),
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2);
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return bitmap;
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}
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// Create a hemispherical normal map
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static SkBitmap make_hemi_normalmap(int texSize) {
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SkBitmap hemi;
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hemi.allocN32Pixels(texSize, texSize);
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for (int y = 0; y < texSize; ++y) {
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for (int x = 0; x < texSize; ++x) {
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SkScalar locX = (x + 0.5f - texSize/2.0f) / (texSize/2.0f);
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SkScalar locY = (y + 0.5f - texSize/2.0f) / (texSize/2.0f);
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SkScalar locZ = locX * locX + locY * locY;
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if (locZ >= 1.0f) {
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locX = 0.0f;
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locY = 0.0f;
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locZ = 0.0f;
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}
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locZ = sqrt(1.0f - locZ);
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unsigned char r = static_cast<unsigned char>((0.5f * locX + 0.5f) * 255);
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unsigned char g = static_cast<unsigned char>((-0.5f * locY + 0.5f) * 255);
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unsigned char b = static_cast<unsigned char>((0.5f * locZ + 0.5f) * 255);
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*hemi.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
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}
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}
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return hemi;
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}
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// Create a truncated pyramid normal map
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static SkBitmap make_frustum_normalmap(int texSize) {
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SkBitmap frustum;
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frustum.allocN32Pixels(texSize, texSize);
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SkIRect inner = SkIRect::MakeWH(texSize, texSize);
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inner.inset(texSize/4, texSize/4);
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SkPoint3 norm;
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const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
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const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
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const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
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const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
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for (int y = 0; y < texSize; ++y) {
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for (int x = 0; x < texSize; ++x) {
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if (inner.contains(x, y)) {
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norm.set(0.0f, 0.0f, 1.0f);
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} else {
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SkScalar locX = x + 0.5f - texSize/2.0f;
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SkScalar locY = y + 0.5f - texSize/2.0f;
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if (locX >= 0.0f) {
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if (locY > 0.0f) {
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norm = locX >= locY ? right : down; // LR corner
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} else {
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norm = locX > -locY ? right : up; // UR corner
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}
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} else {
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if (locY > 0.0f) {
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norm = -locX > locY ? left : down; // LL corner
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} else {
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norm = locX > locY ? up : left; // UL corner
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}
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}
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}
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SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
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unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255);
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unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255);
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unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255);
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*frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
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}
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}
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return frustum;
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}
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namespace skiagm {
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// This GM exercises lighting shaders.
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class LightingShaderGM : public GM {
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public:
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LightingShaderGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
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fLight.fDirection.fX = 0.0f;
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fLight.fDirection.fY = 0.0f;
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fLight.fDirection.fZ = 1.0f;
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fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f);
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}
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protected:
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SkString onShortName() override {
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return SkString("lightingshader");
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}
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SkISize onISize() override {
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return SkISize::Make(kGMSize, kGMSize);
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}
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void onOnceBeforeDraw() override {
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fDiffuse = make_checkerboard(kTexSize);
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fHemiNormalMap = make_hemi_normalmap(kTexSize);
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fFrustumNormalMap = make_frustum_normalmap(kTexSize);
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}
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void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) {
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SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
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SkMatrix matrix;
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matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
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SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
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fDiffuse,
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hemi ? fHemiNormalMap : fFrustumNormalMap,
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fLight, fAmbient,
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&matrix));
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SkPaint paint;
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paint.setShader(fShader);
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canvas->drawRect(r, paint);
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}
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void onDraw(SkCanvas* canvas) override {
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SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
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this->drawRect(canvas, r, true);
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r.offset(kGMSize - kTexSize, 0);
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this->drawRect(canvas, r, false);
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r.offset(0, kGMSize - kTexSize);
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this->drawRect(canvas, r, true);
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r.offset(kTexSize - kGMSize, 0);
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this->drawRect(canvas, r, false);
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}
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private:
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static const int kTexSize = 128;
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static const int kGMSize = 512;
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SkBitmap fDiffuse;
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SkBitmap fHemiNormalMap;
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SkBitmap fFrustumNormalMap;
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SkLightingShader::Light fLight;
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SkColor3f fAmbient;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return SkNEW(LightingShaderGM); )
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}
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