skia2/tests/sksl/blend/golden/BlendDstOver.metal
John Stiles e497a08065 Reland "Remove inliner from IR generation stage."
This reverts commit 941fc7174f.

Reason for revert: performance now seems to be roughly equal or better
(~1%) over several trials.
Nanobench: http://screen/A8e8sojaXBgbMgF

Original change's description:
> Revert "Remove inliner from IR generation stage."
>
> This reverts commit 21d7778cb5.
>
> Reason for revert: Pinpoint absolutely hates this change
>
> Original change's description:
> > Remove inliner from IR generation stage.
> >
> > There is no need to inline code during IR generation, as the optimizer
> > can now handle this.
> >
> > Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I62c235415bcdc92a088e2a7f9c3d7dbf7e1bf669
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317976
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I6189806c678283188f4b67ee61e5886f88c2d6fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324891
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-10-12 16:53:27 +00:00

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638 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_dst_over(float4 src, float4 dst) {
return (1.0 - dst.w) * src + dst;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_dst_over;
{
_0_blend_dst_over = (1.0 - _in.dst.w) * _in.src + _in.dst;
}
_out->sk_FragColor = _0_blend_dst_over;
return *_out;
}